Free Closed Beta sign up --> www.brawlhalla.com [b]EU & South East Asia Servers![/b] [list][*]Our first localized servers are in beta and ready for testing! [*]You may choose your server location in Custom Online games. [*]The name of the Custom Online room now shows server location after room number. [*]Please try them out![/list] [b]Account Level[/b] [list][*]Surprise! You've been earning Account XP since Beta v1.13.0! [*]Now you can see your Account Summary and Level in the brand new Account tab. [*]You get 120 Gold each time you Level your account up. [*]Max Account Level is 100. [*]We're giving you the Account Level Gold you've already earned the first time you log in to the new patch![/list] [b]Character Level Cap Increased[/b] [list][*]Legends are no longer limited to Level 10. [*]Any Legend XP that you earned while at Level 10 has already been applied to your Legends. [*]All Gold rewards earned from Legends already over Level 10 is granted the first time you log in to the new patch![/list] [b]New Colors![/b] [list][*]With the Legend Level Cap increase we've added 5 new colors swaps for each Legend! [*]Earn all the Level Up color swaps by getting your Legend to level 20. [*]Play one game with any Legends who are already over Level 10 to gain any Color unlocks you've already earned.[/list] [b]Gold Gain Changes[/b] [list][*]Games now grant higher average Gold across the board. [*]The 2x bonus from your Gold Bank is now always on! (Bonus icon no longer displays on the reward screen). [*]Weekly missions have been phased out in favor of Dailies. [*]Daily login bonus increased slightly overall. [list][*]Bonus distribution changed to 50, 100, 150, 200, 250 to more heavily reward the earlier days.[/list] [*]Gold rewards in Ranked 1v1 now scale up more quickly to begin with and more slowly over the remainder of the game. [*]Custom Online games Gold gain greatly increased; now based solely on length of game, (no bonus reward for placing higher).[/list] [b]Community Requests[/b] [list][*]Users are now charged in the correctly adjusted currency and not always flat USD for in game Mammoth Coin purchases. [*]PC Support for Speedlink Torrid; Thrustmaster Dual Analog 4; Hori Fighting Commander 3 Pro; QanBa Q1. [*]Mac support for Retrolink Saturn controller; wired Xbox 360 controller updates; [*]Lowered stick sensitivity requirement for PC Mayflash WiiU GameCube controller adapter. Should make it easier to get directional inputs.[/list] [b]Powers[/b] [list][*]Axe Side Air: Slightly increased Time to Hit; Slightly reduced Force; Increased Cooldown Time. [*]Blasters Down Air: Repositioned and reversed the order of initial shots; Increased Time to Hit; Reduced Hitbox Sizes; Shrunk shots and brought the second shot closer in; Slightly increased Cooldown Time. [*]Blasters Side Air: Removed third shot; Slightly increased Time to Hit; Increased Cooldown Time. [*]Bomb and Mine explosions: Greatly decreased Force scaling; Increased minimum Force; Planted mines are unaffected. [*]Hammer Down Ground: Slightly reduced Hitbox size; Slightly decreased Damage; Increased Time to Hit; Decreased Force scaling; Reduced effect of Strength and Dexterity on power; Angle of Force is more consistent; Reduced Stun Time; Greatly reduced on-hit Recover Time but can no longer move or jump during this period; Increased Recover Time on miss. [*]Hammer Neutral Ground: Reduced Damage; Momentum stops on hit to fix cases of sliding past a hit target. [*]Hammer Side Air: Reduced Damage. [*]Katars Side Air: Reduced Force. [*]Lance Neutral Ground: Fixed some cases where a hit target could be dropped before the final hit. [*]Lance Side Air: Reduced Hitbox Size; Increased Cooldown Time. [*]Lance Side Ground: Increased Time to Hit; Slightly decreased Damage; Decreased Force scaling; Reduced effect of Strength and Dexterity on power; Angle of Force is more consistent; Reduced Stun Time; Greatly reduced Recover Time on hit; Increased Recover Time on miss. [*]Spear Recovery: Decreased Hitbox size; Moved Hitbox Closer to Hurtbox vertically; Brought animation closer to the hurt box. [*]Spear Side Air: Slightly increased Time to Hit; Slightly reduced Damage and Force. [*]Sword Down Ground: Greatly reduced on-hit Recover Time but can no longer move or jump during this period; Slightly decreased Damage; Increased Time to Hit; Decreased Hit Window; Reduced effect of Strength and Dexterity on power; Angle of Force is more consistent; Decreased Force scaling; Slightly decreased Recover Time on miss. [*]Sword Side Air: Slightly increased Time to Hit; Slightly increased Recover Time; Increased Cooldown Time. [*]Unarmed Down Ground: Slightly decreased Damage; Now cancels into Recovery Time on hit; Reduced Force Scaling; Angle of Force is more consistent; Can no longer move or jump during Recover Time; Greatly reduced Recover Time on hit; Slide begins later; Reduced hit window to the frames where the leg is fully extended; Increased Cooldown Time; Reduced effects of Strength and Dexterity on power. [*]Unarmed Recover: Reduced Force scaling, increased minimum Force. [*]Unarmed Side Air: Decreased Force at beginning of Hit Window; Increased Force at end of Hit Window; Reduced Stun Time. [*]Cassidy Down Hammer: Rehitboxed to better match animation; Hitboxes are less generous behind Cassidy; Reduced Damage. [*]Cassidy Side Blasters: Slightly Increased Time to Hit; Slightly Reduced Damage and Force. [*]Gnash Side Spear: Decreased Time to Hit. [*]Hattori Spear Side: Increased distance traveled; Slightly decreased Time to Hit; Slightly reduced Damage. [*]Roland Lance Down: Slightly decreased Time to Hit; Increased Damage. [*]Roland Lance Neutral: Slightly decreased Time to Hit; Increased Damage and Force. [*]Lucien Side Blasters: Decreased duration before initial shot; Removed Hitbox from initial forward slide; Slightly increased Hitbox Size; Decreased distance traveled; Slightly increased Cooldown Time. [*]Orion Neutral Spear: Fixed a bug where targets could be hit a third time, doing more damage than intended. [*]Orion Side Lance: Fixed some cases where a target could be dropped before the final hit. [*]Orion Side Spear: Increased Time to Hit; Increased Recover Time. [*]Sentinel Down Hammer: Reduced Force. [*]Sentinel Down Katars: Reduced Time to Hit. [*]Sentinel Neutral Hammer: Increased Time to Hit. [*]Thatch Side Sword: Fixed some cases where a hit target could be dropped before the final hit.[/list] Patch Notes: Beta v1.14.0 Part 2: http://steamcommunity.com/games/291550/announcements/detail/92672919296605272