Patch Notes: Beta v1.14.0 Part 1
Author: Dinohedron,
published 9 years ago,
Free Closed Beta sign up --> www.brawlhalla.com
[b]EU & South East Asia Servers![/b]
[list][*]Our first localized servers are in beta and ready for testing!
[*]You may choose your server location in Custom Online games.
[*]The name of the Custom Online room now shows server location after room number.
[*]Please try them out![/list]
[b]Account Level[/b]
[list][*]Surprise! You've been earning Account XP since Beta v1.13.0!
[*]Now you can see your Account Summary and Level in the brand new Account tab.
[*]You get 120 Gold each time you Level your account up.
[*]Max Account Level is 100.
[*]We're giving you the Account Level Gold you've already earned the first time you log in to the new patch![/list]
[b]Character Level Cap Increased[/b]
[list][*]Legends are no longer limited to Level 10.
[*]Any Legend XP that you earned while at Level 10 has already been applied to your Legends.
[*]All Gold rewards earned from Legends already over Level 10 is granted the first time you log in to the new patch![/list]
[b]New Colors![/b]
[list][*]With the Legend Level Cap increase we've added 5 new colors swaps for each Legend!
[*]Earn all the Level Up color swaps by getting your Legend to level 20.
[*]Play one game with any Legends who are already over Level 10 to gain any Color unlocks you've already earned.[/list]
[b]Gold Gain Changes[/b]
[list][*]Games now grant higher average Gold across the board.
[*]The 2x bonus from your Gold Bank is now always on! (Bonus icon no longer displays on the reward screen).
[*]Weekly missions have been phased out in favor of Dailies.
[*]Daily login bonus increased slightly overall.
[list][*]Bonus distribution changed to 50, 100, 150, 200, 250 to more heavily reward the earlier days.[/list]
[*]Gold rewards in Ranked 1v1 now scale up more quickly to begin with and more slowly over the remainder of the game.
[*]Custom Online games Gold gain greatly increased; now based solely on length of game, (no bonus reward for placing higher).[/list]
[b]Community Requests[/b]
[list][*]Users are now charged in the correctly adjusted currency and not always flat USD for in game Mammoth Coin purchases.
[*]PC Support for Speedlink Torrid; Thrustmaster Dual Analog 4; Hori Fighting Commander 3 Pro; QanBa Q1.
[*]Mac support for Retrolink Saturn controller; wired Xbox 360 controller updates;
[*]Lowered stick sensitivity requirement for PC Mayflash WiiU GameCube controller adapter. Should make it easier to get directional inputs.[/list]
[b]Powers[/b]
[list][*]Axe Side Air: Slightly increased Time to Hit; Slightly reduced Force; Increased Cooldown Time.
[*]Blasters Down Air: Repositioned and reversed the order of initial shots; Increased Time to Hit; Reduced Hitbox Sizes; Shrunk shots and brought the second shot closer in; Slightly increased Cooldown Time.
[*]Blasters Side Air: Removed third shot; Slightly increased Time to Hit; Increased Cooldown Time.
[*]Bomb and Mine explosions: Greatly decreased Force scaling; Increased minimum Force; Planted mines are unaffected.
[*]Hammer Down Ground: Slightly reduced Hitbox size; Slightly decreased Damage; Increased Time to Hit; Decreased Force scaling; Reduced effect of Strength and Dexterity on power; Angle of Force is more consistent; Reduced Stun Time; Greatly reduced on-hit Recover Time but can no longer move or jump during this period; Increased Recover Time on miss.
[*]Hammer Neutral Ground: Reduced Damage; Momentum stops on hit to fix cases of sliding past a hit target.
[*]Hammer Side Air: Reduced Damage.
[*]Katars Side Air: Reduced Force.
[*]Lance Neutral Ground: Fixed some cases where a hit target could be dropped before the final hit.
[*]Lance Side Air: Reduced Hitbox Size; Increased Cooldown Time.
[*]Lance Side Ground: Increased Time to Hit; Slightly decreased Damage; Decreased Force scaling; Reduced effect of Strength and Dexterity on power; Angle of Force is more consistent; Reduced Stun Time; Greatly reduced Recover Time on hit; Increased Recover Time on miss.
[*]Spear Recovery: Decreased Hitbox size; Moved Hitbox Closer to Hurtbox vertically; Brought animation closer to the hurt box.
[*]Spear Side Air: Slightly increased Time to Hit; Slightly reduced Damage and Force.
[*]Sword Down Ground: Greatly reduced on-hit Recover Time but can no longer move or jump during this period; Slightly decreased Damage; Increased Time to Hit; Decreased Hit Window; Reduced effect of Strength and Dexterity on power; Angle of Force is more consistent; Decreased Force scaling; Slightly decreased Recover Time on miss.
[*]Sword Side Air: Slightly increased Time to Hit; Slightly increased Recover Time; Increased Cooldown Time.
[*]Unarmed Down Ground: Slightly decreased Damage; Now cancels into Recovery Time on hit; Reduced Force Scaling; Angle of Force is more consistent; Can no longer move or jump during Recover Time; Greatly reduced Recover Time on hit; Slide begins later; Reduced hit window to the frames where the leg is fully extended; Increased Cooldown Time; Reduced effects of Strength and Dexterity on power.
[*]Unarmed Recover: Reduced Force scaling, increased minimum Force.
[*]Unarmed Side Air: Decreased Force at beginning of Hit Window; Increased Force at end of Hit Window; Reduced Stun Time.
[*]Cassidy Down Hammer: Rehitboxed to better match animation; Hitboxes are less generous behind Cassidy; Reduced Damage.
[*]Cassidy Side Blasters: Slightly Increased Time to Hit; Slightly Reduced Damage and Force.
[*]Gnash Side Spear: Decreased Time to Hit.
[*]Hattori Spear Side: Increased distance traveled; Slightly decreased Time to Hit; Slightly reduced Damage.
[*]Roland Lance Down: Slightly decreased Time to Hit; Increased Damage.
[*]Roland Lance Neutral: Slightly decreased Time to Hit; Increased Damage and Force.
[*]Lucien Side Blasters: Decreased duration before initial shot; Removed Hitbox from initial forward slide; Slightly increased Hitbox Size; Decreased distance traveled; Slightly increased Cooldown Time.
[*]Orion Neutral Spear: Fixed a bug where targets could be hit a third time, doing more damage than intended.
[*]Orion Side Lance: Fixed some cases where a target could be dropped before the final hit.
[*]Orion Side Spear: Increased Time to Hit; Increased Recover Time.
[*]Sentinel Down Hammer: Reduced Force.
[*]Sentinel Down Katars: Reduced Time to Hit.
[*]Sentinel Neutral Hammer: Increased Time to Hit.
[*]Thatch Side Sword: Fixed some cases where a hit target could be dropped before the final hit.[/list]
Patch Notes: Beta v1.14.0 Part 2: http://steamcommunity.com/games/291550/announcements/detail/92672919296605272