[b]Relics Unlocked for Testing[/b] [list][*]Relics are now fully unlocked for all legends in all modes except matchmaking. [*]Customize your stats! [*]Test the system, let us know what you think.[/list] [b]New Game Modes[/b] [list][*]Brawlball is now live in Custom Online and Couch Party. [*]Bombsketball is now live in Custom Online and Couch Party. [*]Have fun![/list] [b]New Specials[/b] [list][*]Sentinel now has unique powers for all Heavy ground attacks with both weapons.[/list] [b]New Taunt[/b] [list][*]Don't Leave Me Hangin' taunt now in store. [*]Get your VALKRI involved in celebrating![/list] [b]Character Lore[/b] [list][*]Character button now leads to a character lore page. [*]An entry for each Legend, find out all about your favorites![/list] [b]Founders Plates[/b] [list][*]Founders name plates have been added. [*]Show off your support in match preview, KO plates, and the score screen![/list] [b]Community Requests[/b] [list][*]The Practice mode while waiting for matchmaking now skips the opening VALKRI drop and zooms the camera in farther than normal play. [*]Added a way to disable item spawning during training mode. [*]Hurtboxes can now be enabled for viewing in training mode. [*]PC Support for GioTeck VX-2; PDP Afterglow for PS3 [*]Updated controller support for Xbox One controller on Mac. [*]Fix for control stick interpretation for GameCube controllers using Mayflash brand adapters. [*]Improvements to controller left stick interpretation. Now more lenient on diagonals during throws than other times.[/list] [b]Powers[/b] [list][*]All Recovery powers: Decreased Recover Time; Added a short Cooldown. [*]Axe Neutral Ground: Decreased time to hit. [*]Axe Down Air: No longer sends the user downwards. [*]Axe Ground Pound: Improved charge up animation for clarity. [*]Axe Recovery: Decreased Recover Time. [*]Blasters Down Air: Reduced duration of follow-up shots. [*]Blasters Recovery: Extended hit window on final hit. [*]Hammer Neutral Ground: Reduced Hitbox sizes; Increased Hit Windows. [*]Hammer Recovery: Increased distance user travels on hit; Increased Time to Hit; Added a small Cooldown; Greatly Decreased Force; Decreased Hitbox size; Decreased Force; Decreased Recover time; Can move during Recover Time; Is now interruptable during grab. [*]Katar Down Ground: Is now mapped to Katar Neutral Ground; Is now an on-hit combo; Reduced Time to Hit and Recover Time; Reduced Damage and Force; Increased minimum Force; Force is directed more upwards. [*]Katar Down Air: Slightly increased Recover Time; Reduced Stun; Added a short Cooldown. [*]Katar Neutral Air: Rehitboxed; Increased Recover Time. [*]Katar Neutral Ground: Is now mapped to Katar Down. [*]Lance Neutral Ground: Reduced Hitbox sizes and increased Hit Windows to better match animation; Increased Time to Hit; Increased Minimum Force; Decreased Stun Time. [*]Lance Side Ground: Reduced Hitbox sizes and increased Hit Windows to better match animation. [*]Lance Side Heavy: Reduced distance and speed, especially when fully charged. [*]Lance Down Heavy: Reduced distance and speed, especially when fully charged. [*]Lance Recovery: No longer hits through corners. [*]Lance Recovery: Rehitboxed to better match animation. [*]Spear Neutral Ground: Increased minimum Force on first hit to prevent cases where second hit moves past the target. [*]Spear Down Ground: Decreased power duration; Animation and player movement adjusted to better match each other; Rehitboxed; Increased hit windows; Slightly increased time to hit; Slightly reduced Recover Time if the move hits. [*]Spear Recovery: Successive uses are now steerable. [*]Spear Side Air: Slightly increased Cooldown time. [*]Sword Neutral Air: Improved animation to telegraph better. [*]Sword Down Air: Improved animation to telegraph better. [*]Unarmed Neutral Air: Fixed an issue where the duration between the second and third hits was longer than the Stun time. [*]Unarmed Down Air: Reduced Recover Time, added a short Cooldown. [*]Unarmed Recovery: Reduced hitbox size. [*]Lucien Neutral Blasters: Power behavior and range should more accurately match animation. [*]Orion Neutral Spear: Rehitboxed, hitbox that occured after the move was clearly over has been removed. [*]Scarlet Neutral Lance: Reduced Hitbox sizes; Increased Minimum Charge Time. [*]Scarlet Side Lance: Reduced Hitbox sizes. [*]Teros Side Axe: Reduced Minimum Charge Time and Time to Hit. [*]Teros Down Axe: Slightly reduced Minimum Charge Time and Time to Hit, slightly increased Hitbox Size. [*]Teros Side Hammer: Reduced Minimum Charge Time, increased travel speed and distance.[/list] [b]Gameplay[/b] [list][*]If you continue to hold down after doing a downward attack on a soft platform, there is now a short pause before dropping through the platform instead of forcing you to let up on down and then press it again. [*]When you barely clip the bottom of a wall during a recover it is now slightly easier to stick to the wall than slip underneath. [*]Items time out faster. [*]Throwing now has a min charge time of 5 frames. Dexterity does not affect this time. [*]Decreased recover after throwing by 9 frames. [*]Added very small delay between releasing throw and throwing to help networking. [*]You can now throw items down through soft platforms that you are standing on. [*]You can now ground pound through platforms. [*]There is now a cooldown on using the throw button to catch items (spamming the throw button no longer works).[/list] [b]Art[/b] [list][*]New art for The Enigma map. [*]Background paintings appear at a higher resolution. [*]New weapon pickup colors on Titan's End. [*]Brightened Mammoth Fortress background for clarity. [*]Ada's pistols are now the correct size in character select screen.[/list] [b]Sound[/b] [list][*]Updated sounds on buildups and impacts for Ada Specials.[/list] [b]UI[/b] [list][*]Game modes are now represented by icons in the settings menu inside character select. [*]The following user options have been added to post matchmaking game: Add as friend. Report User. Press (x) on Controller. Or (Throw) on keyboard to toggle this option. [*]Add as Friend opens the steam overlay and sends a friend request to the designated user. [*]You can also Add as friend in Custom Lobbies. [*]End match lobby list has been simplified. [*]Name plates show up on scoreboard screen after a match. [*]Custom player themes now work in the match preview screen. [*]Match preview screen has new art. [*]New look to the combat broadcast. [*]'First Strike' has been added to the combat broadcast and announces who made the first knockout.[/list] [b]Performance[/b] [list][*]Match preview screen minor performance improvements. [*]Improved rendering of animated platforms.[/list] [b]Bug Fixes[/b] [list][*]Fixed a bug that showed a player as disconnected in the lobby list in post-matchmaking when they were not. [*]Fixed a bug where rebinding left shift and space would sometimes not save inbetween sessions. [*]Fixed a bug where attempting to activate a power that was on cooldown could activate the group snap and put your character in an odd animation state. [*]Fixed a bug that was causing ties to not break properly during the dexterity-based tie-breaker. [*]Fixed a bug where some Recover powers were no longer steerable when used consecutively.[/list]