Patch Notes: Beta v 1.9.0
Author: Dinohedron,
published 9 years ago,
[b]Relics Unlocked for Testing[/b]
[list][*]Relics are now fully unlocked for all legends in all modes except matchmaking.
[*]Customize your stats!
[*]Test the system, let us know what you think.[/list]
[b]New Game Modes[/b]
[list][*]Brawlball is now live in Custom Online and Couch Party.
[*]Bombsketball is now live in Custom Online and Couch Party.
[*]Have fun![/list]
[b]New Specials[/b]
[list][*]Sentinel now has unique powers for all Heavy ground attacks with both weapons.[/list]
[b]New Taunt[/b]
[list][*]Don't Leave Me Hangin' taunt now in store.
[*]Get your VALKRI involved in celebrating![/list]
[b]Character Lore[/b]
[list][*]Character button now leads to a character lore page.
[*]An entry for each Legend, find out all about your favorites![/list]
[b]Founders Plates[/b]
[list][*]Founders name plates have been added.
[*]Show off your support in match preview, KO plates, and the score screen![/list]
[b]Community Requests[/b]
[list][*]The Practice mode while waiting for matchmaking now skips the opening VALKRI drop and zooms the camera in farther than normal play.
[*]Added a way to disable item spawning during training mode.
[*]Hurtboxes can now be enabled for viewing in training mode.
[*]PC Support for GioTeck VX-2; PDP Afterglow for PS3
[*]Updated controller support for Xbox One controller on Mac.
[*]Fix for control stick interpretation for GameCube controllers using Mayflash brand adapters.
[*]Improvements to controller left stick interpretation. Now more lenient on diagonals during throws than other times.[/list]
[b]Powers[/b]
[list][*]All Recovery powers: Decreased Recover Time; Added a short Cooldown.
[*]Axe Neutral Ground: Decreased time to hit.
[*]Axe Down Air: No longer sends the user downwards.
[*]Axe Ground Pound: Improved charge up animation for clarity.
[*]Axe Recovery: Decreased Recover Time.
[*]Blasters Down Air: Reduced duration of follow-up shots.
[*]Blasters Recovery: Extended hit window on final hit.
[*]Hammer Neutral Ground: Reduced Hitbox sizes; Increased Hit Windows.
[*]Hammer Recovery: Increased distance user travels on hit; Increased Time to Hit; Added a small Cooldown; Greatly Decreased Force; Decreased Hitbox size; Decreased Force; Decreased Recover time; Can move during Recover Time; Is now interruptable during grab.
[*]Katar Down Ground: Is now mapped to Katar Neutral Ground; Is now an on-hit combo; Reduced Time to Hit and Recover Time; Reduced Damage and Force; Increased minimum Force; Force is directed more upwards.
[*]Katar Down Air: Slightly increased Recover Time; Reduced Stun; Added a short Cooldown.
[*]Katar Neutral Air: Rehitboxed; Increased Recover Time.
[*]Katar Neutral Ground: Is now mapped to Katar Down.
[*]Lance Neutral Ground: Reduced Hitbox sizes and increased Hit Windows to better match animation; Increased Time to Hit; Increased Minimum Force; Decreased Stun Time.
[*]Lance Side Ground: Reduced Hitbox sizes and increased Hit Windows to better match animation.
[*]Lance Side Heavy: Reduced distance and speed, especially when fully charged.
[*]Lance Down Heavy: Reduced distance and speed, especially when fully charged.
[*]Lance Recovery: No longer hits through corners.
[*]Lance Recovery: Rehitboxed to better match animation.
[*]Spear Neutral Ground: Increased minimum Force on first hit to prevent cases where second hit moves past the target.
[*]Spear Down Ground: Decreased power duration; Animation and player movement adjusted to better match each other; Rehitboxed; Increased hit windows; Slightly increased time to hit; Slightly reduced Recover Time if the move hits.
[*]Spear Recovery: Successive uses are now steerable.
[*]Spear Side Air: Slightly increased Cooldown time.
[*]Sword Neutral Air: Improved animation to telegraph better.
[*]Sword Down Air: Improved animation to telegraph better.
[*]Unarmed Neutral Air: Fixed an issue where the duration between the second and third hits was longer than the Stun time.
[*]Unarmed Down Air: Reduced Recover Time, added a short Cooldown.
[*]Unarmed Recovery: Reduced hitbox size.
[*]Lucien Neutral Blasters: Power behavior and range should more accurately match animation.
[*]Orion Neutral Spear: Rehitboxed, hitbox that occured after the move was clearly over has been removed.
[*]Scarlet Neutral Lance: Reduced Hitbox sizes; Increased Minimum Charge Time.
[*]Scarlet Side Lance: Reduced Hitbox sizes.
[*]Teros Side Axe: Reduced Minimum Charge Time and Time to Hit.
[*]Teros Down Axe: Slightly reduced Minimum Charge Time and Time to Hit, slightly increased Hitbox Size.
[*]Teros Side Hammer: Reduced Minimum Charge Time, increased travel speed and distance.[/list]
[b]Gameplay[/b]
[list][*]If you continue to hold down after doing a downward attack on a soft platform, there is now a short pause before dropping through the platform instead of forcing you to let up on down and then press it again.
[*]When you barely clip the bottom of a wall during a recover it is now slightly easier to stick to the wall than slip underneath.
[*]Items time out faster.
[*]Throwing now has a min charge time of 5 frames. Dexterity does not affect this time.
[*]Decreased recover after throwing by 9 frames.
[*]Added very small delay between releasing throw and throwing to help networking.
[*]You can now throw items down through soft platforms that you are standing on.
[*]You can now ground pound through platforms.
[*]There is now a cooldown on using the throw button to catch items (spamming the throw button no longer works).[/list]
[b]Art[/b]
[list][*]New art for The Enigma map.
[*]Background paintings appear at a higher resolution.
[*]New weapon pickup colors on Titan's End.
[*]Brightened Mammoth Fortress background for clarity.
[*]Ada's pistols are now the correct size in character select screen.[/list]
[b]Sound[/b]
[list][*]Updated sounds on buildups and impacts for Ada Specials.[/list]
[b]UI[/b]
[list][*]Game modes are now represented by icons in the settings menu inside character select.
[*]The following user options have been added to post matchmaking game: Add as friend. Report User. Press (x) on Controller. Or (Throw) on keyboard to toggle this option.
[*]Add as Friend opens the steam overlay and sends a friend request to the designated user.
[*]You can also Add as friend in Custom Lobbies.
[*]End match lobby list has been simplified.
[*]Name plates show up on scoreboard screen after a match.
[*]Custom player themes now work in the match preview screen.
[*]Match preview screen has new art.
[*]New look to the combat broadcast.
[*]'First Strike' has been added to the combat broadcast and announces who made the first knockout.[/list]
[b]Performance[/b]
[list][*]Match preview screen minor performance improvements.
[*]Improved rendering of animated platforms.[/list]
[b]Bug Fixes[/b]
[list][*]Fixed a bug that showed a player as disconnected in the lobby list in post-matchmaking when they were not.
[*]Fixed a bug where rebinding left shift and space would sometimes not save inbetween sessions.
[*]Fixed a bug where attempting to activate a power that was on cooldown could activate the group snap and put your character in an odd animation state.
[*]Fixed a bug that was causing ties to not break properly during the dexterity-based tie-breaker.
[*]Fixed a bug where some Recover powers were no longer steerable when used consecutively.[/list]