Patch Notes: Beta v 1.8.8
Author: Dinohedron,
published 9 years ago,
Free Closed Beta sign up --> [URL]www.brawlhalla.com[/URL]
A handful of balance changes for your weekend games!
[b]Community Requests[/b]
[list][*]Additional Mac support for Xbox 360 controller.[/list]
[b]Powers[/b]
[list][*]Blasters Quick: Increased hit window per shot; Hitbox sizes increase slightly at the end of each hit window.
[*]Blasters Air Side: Increased hit window per shot.
[*]Blasters Air Down: Increased hit window per shot; Hitbox sizes increase slightly at the end of each hit window; Slightly decreased time to hit.
[*]Blasters Side: Increased hit window.
[*]Blasters Air: Increased hit window per shot, hitbox sizes increase slightly at the end of each hit window. Changed direction of Force to hit targets straight upwards.
[*]Sword Air Side: Rehitboxed, reduced hitbox size; Slightly increased time to hit; Increased Cooldown time; Improved comboing from first to second hit; Reduced time between hits; Reduced minimum Force on second hit; Force of second hit is aimed less steeply downward.
[*]Sword Air: Rehitboxed; Slightly increased hit window; Added a short cooldown between hits.
[*]Sword Recover: Slightly increased time to hit.
[*]Sword Air Down: Rehitboxed; Slightly reduced hitbox size; Slightly reduced hit window; Slightly reduced Force.[/list]
[b]Gameplay[/b]
[list][*]Removed control based directional influence. Going back to the drawing board.
[*]General improvements to item-spawning logic. Should help prevent item starvation in 1v1.
[*]Rebalanced Dexterity. High end is slightly lowered, middle is roughly the same. Low end has increased.[/list]
[b]Art[/b]
[list][*]Fixed minor color swap issues for Bear'dvar skin.[/list]
[b]Bug Fixes[/b]
[list][*]Fixed a bug where chat names were wrong.
[*]Fixed a bug where names would be greyed out in custom lobbies.
[*]Fixed a bug where jumping and firing certain powers on the same frame could result in a super jump.
[*]Fixed several bugs related to jumping and firing the Lance Recover from the ground simultaneously.[/list]