[b]New Weapon[/b] [list][*]Axe has been added! [*]Teros the Minotaur uses the Axe. [*]Collectors get a new Item Skin: the Asgardian Axe! [*]The axe is coming down![/list] [b]New Legend[/b] [list][*]Teros the Minotaur has been added to the roster! [*]Playable by everyone during Closed Beta Round 1. [*]Mess with the bull, get the horns.[/list] [b]New Specials[/b] [list][*]Queen Nai now has unique powers for all Heavy ground attacks with both weapons.[/list] [b]New Map[/b] [list][*]The Mammoth Fortress is now in and ready for epic brawling. [*]The fight of ages.[/list] [b]Lag Improvements[/b] [list][*]Server is much more strict about how recent your packets need to come in. [*]InputDelay has been decreased across the board by using your average ping and not factoring in spikes. [*]When you get a lag spike, you will feel a local rollback, but it won't affect other players. [*]Your input delay is currently shown by a ping bar in the corner (0-3 Green, 4-7 Yellow, 8-11 Orange, 12+ Red). [*]We've still got more improvements to come, and there is a lot of logging in this patch that will help. Thanks for your testing and feedback.[/list] [b]Community Requests[/b] [list][*]Server connection strength can now be seen in the top-right hand corner of the game next to the HUD when playing online matches. [*]Friends List option menu has been updated with a new look and to better work with controller and mouse. [*]Custom Online matches can now be set to public, private, or invite only. This new option is located in the character select settings panel. [*]"Lives Mode" has been renamed "Stock Mode". [*]The game now saves the last used settings for each Legend, and will default your selection to them. [*]Choosing a random Legend will select from your saved Legend settings in Offline, Custom Online, and Matchmaking. [*]Players can now leave an online game and play another without having to finish the previous game. [*]PC Support for Play Sega, 1 Life, QanBa Q2, HORI fight stick Pro V4, controllers and the BestDealUSA PS2 Controller Adapter.[/list] [b]Powers[/b] [list][*]Blasters Air Side: Decreased Hitbox size and increased Hit Window per shot; Increased Cooldown Time. [*]Blasters Air Down: Decreased Hitbox size and Damage per shot; Decreased Stun Time; Increased Cooldown Time; Will now fire the final three shots if either of the first two hit; Increased Time to Hit. [*]Blasters Air: Decreased Hitbox size; increased Damage; Increased Stun Time per shot; Slightly increased minimum Force; Decreased Time to Hit and Recover Time. [*]Blasters Side Quick: Decreased Hitbox size; Greatly decreased Recover Time; Decreased Force, but increased minimum Force; Added a long Cooldown Time. [*]Blasters Down: Decreased Damage per shot. [*]Blasters Quick: Now uses a much shorter animation on hit; Decreased Hitbox size.[/list] [b]Gameplay[/b] [list][*]Dodging will now properly go through soft platforms. [*]When you do an attack very close to the ground coming out of the air, it will now properly reset your jumps and snap you to the ground. [*]Reduced streakiness in item pickup randomness formula (It should feel "more random"). [*]Improved item spawning logic to increase variety of available gadgets. [*]Lowered the threshold so that dodges happen sooner on controllers. [*]Adjusted collisions on bottom of Blackguard Keep to better match the archway. [*]Gadgets ejected from players' hands now bounce normally instead of stopping on any surface like a freshly spawned item. [*]Decreased respawn duration by 1 second. [*]Improvements to platform collision detection on The Enigma. [*]Throwing item damage scales more based on the speed of the item. Generally less damage than before. Impulse unchanged.[/list] [b]Sound[/b] [list][*]New light, medium, and heavy impact sounds for all weapons. [*]Remastered existing music. [*]Added 4 new music tracks and matches them to levels.[/list] [b]UI[/b] [list][*]Fixed color conflict resolution in the character select screen for custom online games when a player and their guest have highlighted the same character but neither have selected it yet (this is in line with how this functions for couch mode games). [*]The character selection screen header for Custom Online type games now displays as "Custom Game Room" along side the room number and a privacy icon for games that are private or locked. [*]Back button in the store now mimics the back button in the character select. [*]Purchase prompt and feedback text no longer extends over the header shape when viewing and purchasing items in the store. [*]chat box now correctly pins itself to the bottom right-hand corner of the screen. [*]version number now correctly pins itself to the bottom left-hand corner of the screen. [*]Leave button now correctly pins to the upper right-hand corner of the scoreboard screen after a match. [*]Back button in Single Player Tournament mode now pins correctly to the upper left-hand corner of the screen and has been changed to resemble the back button in the character select. [*]All overlay screens will correctly darken the entire size of the window. [*]When a controller is disconnected during the character select screen, that player will automatically back out instead of remaining in the game and being impossible to remove. [*]Privacy Settings have been added to Custom Groups. [*]The lobby list is now visible in the Character Select, as well as the Post-Match screen.[/list] [b]Performance[/b] [list][*]Added logging to detect what could be causing slow ticks and server based lag for all. [*]Reworked SteamAPI calls to hopefully improve performance and fix high CPU usage for some users. [*]Updated Steam DLLs to latest version (might fix issues some users are having with CPU usage).[/list] [b]Bug Fixes[/b] [list][*]Fixed a bug that prevented the camera from correctly panning to show newly spawned items in online modes. [*]Fixed a race condition where matchmaking games could get started with less than desired number of player if a player leaves the queue right when the matchmaker decides to start the game. [*]Fixed color swap issue with Hatori's default spear. [*]Fixed color swap issue with spears in some animations (such as Spear Air Neutral). [*]Fixed a bug in which games you never make it to still counted as a loss. [*]Fixed a bug where the in game rank didn't match with website rankings. [*]Fixed a bug where the playerlist list would disappear in the Spectate screen. [*]Fixed a bug where sometimes the pause menu will show up when pressing light attack on character select. [*]Fixed a bug where Blasters Quick fx could sometimes start on the wrong side. [*]Fixed a bug where a friend would be in a game and not properly announce to friends. [*]Fix bug causing several frames to appear "black" when transitioning from single player tournament game play back to the tournament brackets screen. [*]Fixed minor bug where the level select and character select would be visible for one frame after the match preview opens in custom online games. [*]Overlay windows will now correctly gray out the entire screen. [*]The exit button inside the training menu and the exit button in the pause screen while in training mode will now both correctly take the user back to the character selection screen. [*]Fixed a bug where the delay before a freshly spawned item could be picked up was causing weapons delivered by VALKRIs to be harder to pick up. [*]Fixed PC Support for PDP Afterglow for PS3. [*]Fixed a bug where players would clip through the moving platforms on The Enimga if they were wall sliding on the top platform while it slid into the bottom platform during the second transition. [*]Fixed PC support for Wii U GCN adapter. Only supports the first port.[/list]