Patch Notes: Beta v 1.7.2
Author: Dinohedron,
published 9 years ago,
[b]Stat Rebalancing[/b]
[list][*]Increased Acceleration both Air and Ground.
[*]Spread out acceleration gains more per stat.
[*]Brought in the range of recovery defense at the high end.
[*]Slightly decreased max speed.
[*]Brought in the Defense vs Attack spread.[/list]
[b]Community Requests[/b]
[list][*]Fix for PC support for Nintendo Wii U GameCube Controller Adapter.
[*]PC support for the Mayflash GameCube Controller Adapter for Wii U.
[*]PC support for PDP Afterglow for PS3.
[*]Brand new Item Skin "Magma Bolt" added for Rocket Lances.[/list]
[b]Powers[/b]
[list]
[*]Lance Down: Reduced Damage and Stun, slightly increased Force on final hit.
[*]Blasters Air Down: Fixed some cases where the target would be pushed out of the combo; Added a small cooldown time.
[*]Katar Quick: Added cooldown time.
[*]Sword Down: Added cooldown time.
[*]Roland Sword Special: Increased AoE size to better match animation. Increased minimum charge time. Decreased Force.
[*]Scarlet Hammer Down Heavy: Decreased Force.
[*]Scarlet Lance Side Heavy: Slightly Decreased Force.
[*]Scarlet Lance Neutral Heavy: Slightly Decreased Force.
[*]Vraxx Blasters Neutral Heavy: Added a small hitbox when swinging pistols upward that combos into the blast. Increased Damage and Force.
[*]Vraxx Blasters Side Heavy: Increased Damage.
[*]Vraxx Blasters Down Heavy: Decreased minimum charge time. Increased Damage.
[*]Vraxx Lance Down Heavy: Increased AoE size to better match animation. Slightly increased hit window. Increased Force.[/list]
[b]Gameplay[/b]
[list][*]You can no longer accidentally pick up items right as they're spawning in (fix to the "When did I pick up an item?" thing).
[*]Players now spawn on opposite sides of the map at the beginning of 1v1 matches and during 1v1 Tie Breakers.
[*]Changed the path of the large center soft platform on The Enigma so that there is no longer a gap between it and the left block during the first transition. This fixes an issue where a VALKRI could spawn a player in that gap during the transition and that player would fall helplessly to their death.[/list]
[b]UI[/b]
[list][*]Returning to the character selection screen after choosing the "Random" option will no longer result in an invisible player character.
[*]Friends with no usernames are sent to the end of the list.[/list]
[b]Performance[/b]
[list][*]Disabling background animations in login until we can get memory under control.[/list]
[b]Bug Fixes[/b]
[list][*]Fixed bugs where moving platforms could cause too much memory to be allocated leading to poor performance or a crash.
[*]Fixed crash bug that would occasionally happen during the match preview for 1v1 when your opponent disconnected.
[*]Fixed crash that could occur when someone joined a custom online game.
[*]Fixed bug in character selection screen causing Bodvar to always be the last selected character when playing in single player tournament mode.
[*]Fixed bug causing selection animation effects to still be present when returning to the character select screen after playing an online game has been fixed.
[*]Fixed a bug where the Friend's list would be displaying the wrong friend status.
[*]Fixed a bug where weapon skins would show up for the wrong legend in couch mode.
[*]Fixed some rare custom game crash bugs.[/list]