[b]Stat Rebalancing[/b] [list][*]Increased Acceleration both Air and Ground. [*]Spread out acceleration gains more per stat. [*]Brought in the range of recovery defense at the high end. [*]Slightly decreased max speed. [*]Brought in the Defense vs Attack spread.[/list] [b]Community Requests[/b] [list][*]Fix for PC support for Nintendo Wii U GameCube Controller Adapter. [*]PC support for the Mayflash GameCube Controller Adapter for Wii U. [*]PC support for PDP Afterglow for PS3. [*]Brand new Item Skin "Magma Bolt" added for Rocket Lances.[/list] [b]Powers[/b] [list] [*]Lance Down: Reduced Damage and Stun, slightly increased Force on final hit. [*]Blasters Air Down: Fixed some cases where the target would be pushed out of the combo; Added a small cooldown time. [*]Katar Quick: Added cooldown time. [*]Sword Down: Added cooldown time. [*]Roland Sword Special: Increased AoE size to better match animation. Increased minimum charge time. Decreased Force. [*]Scarlet Hammer Down Heavy: Decreased Force. [*]Scarlet Lance Side Heavy: Slightly Decreased Force. [*]Scarlet Lance Neutral Heavy: Slightly Decreased Force. [*]Vraxx Blasters Neutral Heavy: Added a small hitbox when swinging pistols upward that combos into the blast. Increased Damage and Force. [*]Vraxx Blasters Side Heavy: Increased Damage. [*]Vraxx Blasters Down Heavy: Decreased minimum charge time. Increased Damage. [*]Vraxx Lance Down Heavy: Increased AoE size to better match animation. Slightly increased hit window. Increased Force.[/list] [b]Gameplay[/b] [list][*]You can no longer accidentally pick up items right as they're spawning in (fix to the "When did I pick up an item?" thing). [*]Players now spawn on opposite sides of the map at the beginning of 1v1 matches and during 1v1 Tie Breakers. [*]Changed the path of the large center soft platform on The Enigma so that there is no longer a gap between it and the left block during the first transition. This fixes an issue where a VALKRI could spawn a player in that gap during the transition and that player would fall helplessly to their death.[/list] [b]UI[/b] [list][*]Returning to the character selection screen after choosing the "Random" option will no longer result in an invisible player character. [*]Friends with no usernames are sent to the end of the list.[/list] [b]Performance[/b] [list][*]Disabling background animations in login until we can get memory under control.[/list] [b]Bug Fixes[/b] [list][*]Fixed bugs where moving platforms could cause too much memory to be allocated leading to poor performance or a crash. [*]Fixed crash bug that would occasionally happen during the match preview for 1v1 when your opponent disconnected. [*]Fixed crash that could occur when someone joined a custom online game. [*]Fixed bug in character selection screen causing Bodvar to always be the last selected character when playing in single player tournament mode. [*]Fixed bug causing selection animation effects to still be present when returning to the character select screen after playing an online game has been fixed. [*]Fixed a bug where the Friend's list would be displaying the wrong friend status. [*]Fixed a bug where weapon skins would show up for the wrong legend in couch mode. [*]Fixed some rare custom game crash bugs.[/list]