Patch Notes: Beta v 1.7.0
Author: Dinohedron,
published 9 years ago,
[b]New Specials[/b]
[list][*]Ada, Cassidy, Lord Vraxx, and Scarlet now have unique powers for all Heavy ground attacks with both weapons.[/list]
[b]Friends List[/b]
[list][*]Friends list added to the bottom menu panel.
[*]Steam friends who have Brawlhalla are automatically shown.
[*]You can Join or Spectate friends through this list.
[*]Matchmaking games can be Spectated through the friends list as well.
[*]Lots more features coming soon including: Chat, Invites, Permissions, etc.[/list]
[b]Stats Rework[/b]
[list][*]Attack: Force bonus increased slightly; Now adds damage on all powers.
[*]Attack Speed: Reduces Heavy power charge times and the Recovery time after attacking with powers; No longer reduces time to hit; Now affects movement powers instead of Speed; Sub 5 Attack Speed characters penalized less.
[*]Defense: Now reduces incoming damage from all attacks.
[*]Speed: Less acceleration, higher top speed; All characters are slightly faster; No longer affects movement powers (Dexterity now does this).[/list]
[b]New Map[/b]
[list][*]The Enigma is now in and ready for epic brawling.
[*]Temporary name and art.
[*]Looks kinda normal... wait what the...?[/list]
[b]Community Requests[/b]
[list][*]When a character is very close to the ground, they will do a ground attack instead of an aerial attack.
[*]You no longer attempt to pick up gadgets when an enemy is within pickup radius distance from you.
[*]PC controller support for: PS4 controller; Logitech Rumblepad 2; Magic Joy Box 3-in-1 GameCube Controller Adapter; Wii U GameCube Controller Adapter; Saitek 3000 Rumble Force Pad; Mayflash Wii Classic Controller Adapter.
[*]Mac controller support for: Yosemite version of TattieBogle (XBox 360 controller).
[*]Relaxed the profanity filter a bit. Please don't test it too hard. Pretty please?[/list]
[b]Powers[/b]
[list][*]Katar Quick: Slightly increased time to hit.
[*]Hammer Recover: Greatly decreased hitbox size; Slightly increased Damage and min Force.
[*]Hammer Air: Slightly reduced hitbox size; Added a small cooldown time.
[*]Hammer Air Side: Slightly decreased Damage and Force; Added cooldown time.
[*]Lance Side: Added a cooldown time; Increased Damage and stun time; Slightly increased Force.
[*]Lance Air Side: Added small cooldown time.
[*]Blasters Down: Decreased stun time.
[*]Blasters Air Side: Added small cooldown time.
[*]Sword Air Side: A successful first hit stops vertical momentum to make landing the second hit easier; Slightly decreased first swing hitbox; Added small cooldown time.
[*]Sword Air Down: Decreased hitbox size; Slightly reduced damage; Reduced Force.
[*]Unarmed Quick: Reduced Stun time.[/list]
[b]Gameplay[/b]
[list][*]Dropping through a soft platform only occurs if you hit down after your most recent attack button press (Quick, Heavy, or Throw); This is to prevent dropping through right after attacks complete.
[*]If you do a down attack on a platform, when the attack ends, you will not immediately fall through; You have to let up and repress it to fall through.
[*]Increased timing threshold for being able to get a down attack off while on a soft platform.
[*]Added smoothing to target position on grab powers.
[*]Made some changes to the jump physics to make moment to moment less floaty.
[*]Ground acceleration increased; Air acceleration decreased.
[*]Improved camera smoothness when the camera is zoomed far out.
[*]Team colors have been reworked; All teams use their primary team color unless a costume conflict occurs.
[*]Throwing Tweaks:
[list][*]Decreased the recover time on throwing by two combat ticks (Down to 368ms).
[*]Made it so Dexterity no longer affects thrown recover time.
[*]Added a cooldown of 432ms to repeated throws.[/list]
[*]The Unknown has been renamed to Blackguard Keep.[/list]
[b]Art[/b]
[list][*]New base art for Cassidy.
[*]Revised alternate color schemes to be more pleasing.
[*]Artwork pass on roster and skin icons.
[*]New art for "Blackguard Keep" Map.[/list]
[b]UI[/b]
[list][*]Training damage numbers are now shown rounded to the first decimal.
[*]Pressing the Esc key in the Character Select Screen now leaves the screen instead of opening the player options menu; Pressing the B key will still toggle player options.
[*]Offline games now have a freeze at the end like online games.
[*]The clock now displays time with the seconds rounded up instead of down, making the game start and end appear more accurate; The game now ends right when the clock hits 0:00 instead of continuing for about a second while it showed 0:00.
[*]The "Random" option is now the first choice in the level select such that if a player is afk or fails to vote, his or her vote is casted as "Random".
[*]Voting inputs will be ignored for the first half second the level voting screen is visible to prevent users from accidentally voting on the wrong level.
[*]The standard match preview screen has been updated to use the artwork from the new ranked 1v1 match preview screen.
[*]Lightened rings in the main menu background.
[*]Tier Emblems now share the same colored gem in Ranked 1v1.
[*]Gold, Platinum, and Diamond Ranks now feature little icons inside the gem.[/list]
[b]Performance[/b]
[list][*]Improvements to general server performance.
[*]Client rendering performance improvements.
[*]Improved UI performance.
[*]Client performance improvements.[/list]
[b]Bug Fixes[/b]
[list][*]Fixed a bug on some Ground Pounds where grazing the edge of a platform could launch the player downwards.
[*]Fixed a bug where the podium would be invisible in Character Select.
[*]Fixed a crash that occasionally happened when the Character Select screen got in the wrong mode in Custom Games.
[*]Fixed a bug where Bödvar was selected when coming back from Online games; They should now correctly be your previously played character.
[*]Fixed a bug where you could not change team with the mouse.
[*]Fixed a bug where colors would sometimes not swap right in Online matchmaking.[/list]