[b]New Specials[/b] [list][*]Ada, Cassidy, Lord Vraxx, and Scarlet now have unique powers for all Heavy ground attacks with both weapons.[/list] [b]Friends List[/b] [list][*]Friends list added to the bottom menu panel. [*]Steam friends who have Brawlhalla are automatically shown. [*]You can Join or Spectate friends through this list. [*]Matchmaking games can be Spectated through the friends list as well. [*]Lots more features coming soon including: Chat, Invites, Permissions, etc.[/list] [b]Stats Rework[/b] [list][*]Attack: Force bonus increased slightly; Now adds damage on all powers. [*]Attack Speed: Reduces Heavy power charge times and the Recovery time after attacking with powers; No longer reduces time to hit; Now affects movement powers instead of Speed; Sub 5 Attack Speed characters penalized less. [*]Defense: Now reduces incoming damage from all attacks. [*]Speed: Less acceleration, higher top speed; All characters are slightly faster; No longer affects movement powers (Dexterity now does this).[/list] [b]New Map[/b] [list][*]The Enigma is now in and ready for epic brawling. [*]Temporary name and art. [*]Looks kinda normal... wait what the...?[/list] [b]Community Requests[/b] [list][*]When a character is very close to the ground, they will do a ground attack instead of an aerial attack. [*]You no longer attempt to pick up gadgets when an enemy is within pickup radius distance from you. [*]PC controller support for: PS4 controller; Logitech Rumblepad 2; Magic Joy Box 3-in-1 GameCube Controller Adapter; Wii U GameCube Controller Adapter; Saitek 3000 Rumble Force Pad; Mayflash Wii Classic Controller Adapter. [*]Mac controller support for: Yosemite version of TattieBogle (XBox 360 controller). [*]Relaxed the profanity filter a bit. Please don't test it too hard. Pretty please?[/list] [b]Powers[/b] [list][*]Katar Quick: Slightly increased time to hit. [*]Hammer Recover: Greatly decreased hitbox size; Slightly increased Damage and min Force. [*]Hammer Air: Slightly reduced hitbox size; Added a small cooldown time. [*]Hammer Air Side: Slightly decreased Damage and Force; Added cooldown time. [*]Lance Side: Added a cooldown time; Increased Damage and stun time; Slightly increased Force. [*]Lance Air Side: Added small cooldown time. [*]Blasters Down: Decreased stun time. [*]Blasters Air Side: Added small cooldown time. [*]Sword Air Side: A successful first hit stops vertical momentum to make landing the second hit easier; Slightly decreased first swing hitbox; Added small cooldown time. [*]Sword Air Down: Decreased hitbox size; Slightly reduced damage; Reduced Force. [*]Unarmed Quick: Reduced Stun time.[/list] [b]Gameplay[/b] [list][*]Dropping through a soft platform only occurs if you hit down after your most recent attack button press (Quick, Heavy, or Throw); This is to prevent dropping through right after attacks complete. [*]If you do a down attack on a platform, when the attack ends, you will not immediately fall through; You have to let up and repress it to fall through. [*]Increased timing threshold for being able to get a down attack off while on a soft platform. [*]Added smoothing to target position on grab powers. [*]Made some changes to the jump physics to make moment to moment less floaty. [*]Ground acceleration increased; Air acceleration decreased. [*]Improved camera smoothness when the camera is zoomed far out. [*]Team colors have been reworked; All teams use their primary team color unless a costume conflict occurs. [*]Throwing Tweaks: [list][*]Decreased the recover time on throwing by two combat ticks (Down to 368ms). [*]Made it so Dexterity no longer affects thrown recover time. [*]Added a cooldown of 432ms to repeated throws.[/list] [*]The Unknown has been renamed to Blackguard Keep.[/list] [b]Art[/b] [list][*]New base art for Cassidy. [*]Revised alternate color schemes to be more pleasing. [*]Artwork pass on roster and skin icons. [*]New art for "Blackguard Keep" Map.[/list] [b]UI[/b] [list][*]Training damage numbers are now shown rounded to the first decimal. [*]Pressing the Esc key in the Character Select Screen now leaves the screen instead of opening the player options menu; Pressing the B key will still toggle player options. [*]Offline games now have a freeze at the end like online games. [*]The clock now displays time with the seconds rounded up instead of down, making the game start and end appear more accurate; The game now ends right when the clock hits 0:00 instead of continuing for about a second while it showed 0:00. [*]The "Random" option is now the first choice in the level select such that if a player is afk or fails to vote, his or her vote is casted as "Random". [*]Voting inputs will be ignored for the first half second the level voting screen is visible to prevent users from accidentally voting on the wrong level. [*]The standard match preview screen has been updated to use the artwork from the new ranked 1v1 match preview screen. [*]Lightened rings in the main menu background. [*]Tier Emblems now share the same colored gem in Ranked 1v1. [*]Gold, Platinum, and Diamond Ranks now feature little icons inside the gem.[/list] [b]Performance[/b] [list][*]Improvements to general server performance. [*]Client rendering performance improvements. [*]Improved UI performance. [*]Client performance improvements.[/list] [b]Bug Fixes[/b] [list][*]Fixed a bug on some Ground Pounds where grazing the edge of a platform could launch the player downwards. [*]Fixed a bug where the podium would be invisible in Character Select. [*]Fixed a crash that occasionally happened when the Character Select screen got in the wrong mode in Custom Games. [*]Fixed a bug where Bödvar was selected when coming back from Online games; They should now correctly be your previously played character. [*]Fixed a bug where you could not change team with the mouse. [*]Fixed a bug where colors would sometimes not swap right in Online matchmaking.[/list]