Patch Notes: Beta v 1.5.3
Author: Dinohedron,
published 9 years ago,
[b]Community Request[/b]
[list][*]Made hitboxes stick around for 4 frames so that it is easier to see moves that alternate hitboxes frequently.
[*]Readjusted the new capsule hitboxes on lots of powers (list below).[/list]
[b]Powers[/b]
[list][*]Sword Air Side: Actually lets you jump during recover this time. For real.
[*]Sword Air: Hitboxes are now the same size as the Sword Air Down (wider and shorter).
[*]Sword Air Side: Slightly increased hitbox size, the swings were moved slightly closer together, and the first swing got a little more Force.
[*]Sword Down: Hits more upward and has slightly longer stun time (in comparison to our last patch), hits more consistently on both swings.
[*]Katar Side: Slightly increased time to hit.
[*]Katar Air Down: Reduced damage.
[*]Blasters Down Heavy: Adjusted hitbox.
[*]Blasters Quick: Adjusted hitbox, reduced damage.
[*]Blasters Air Down: Adjusted the direction of impulse so that it will combo into the second part of the attack better.
[*]Lance Quick: Adjusted hitbox.
[*]Lance Down: Adjusted hitbox on lance down.
[*]Unarmed Down: Shortened animation to match duration of hitboxes better.
[*]Unarmed Quick: Reduced damage.
[*]Unarmed Heavy: Adjusted hitbox on.
[*]Unarmed Air Down: Reduced damage.[/list]
[b]Gameplay[/b]
[list][*]Changed the scaling for how much speed affects movement powers (slightly slower at the high end, slightly faster at the low end).[/list]
[b]Art[/b]
[list][*]Adjusted the sfx on the Rocket Lance's Air Neutral so that it would not become disconnected from the exhaust.
[*]Added new fire animation to rocket lance's neutral air attack; new animation has much less fire fall-off.
[*]Fixed an issue were Sir Roland's Sword's Special effects were playing behind by 1 frame.[/list]
Beta Version 1.5.2 Patch Notes:
http://steamcommunity.com/games/291550/announcements/detail/225513259867575145