Patch Notes: Beta v 1.2.0
Author: Dinohedron,
published 9 years ago,
[b]Kasper and Friends Quest for the Cause[/b]
[list][*]We are teaming up with [url]www.kasperandfriends.com[/url] for their American Cancer Society charity drive.
[*]We added a weapon skin, The Cure Seeker, to the in game store for a limited time.
[*]The Cure Seeker will only be available for purchase from 12/12/14 through 01/02/15.
[*]We will give all of our proceeds from The Cure Seeker to Kasper and Friends Quest for the Cause![/list]
[b]New Map[/b]
[list][*]Stadium is now in and ready to fight on.
[*]Let's get ready to rummmmmmble![/list]
[b]Single Player Tournament[/b]
[list][*]Lots of fun improvements to our Arcade Mode.
[*]Arcade Mode now called Single Player Tournament.
[*]Win condition now based on 3 Lives instead of Timed.
[*]Arcade Mode scoreboard has been updated with more recent artwork and now give a better break down of the scoring system.
[*]Updated tournament UI to include models of each contestant and transitions between each stage.
[*]Trophy awarded per character for tournament placement.
[*]Stars awarded per character for tournament score.[/list]
[b]Community Request[/b]
[list][*]Increased time server will wait to prioritize full groups instead of groups with bots.
[*]New soft platform in the middle of Brawlhaven to improve gameplay.
[*]Improved bot pathing through soft platforms.[/list]
[b]Powers[/b]
[list][*]Unarmed Quick Neutral: Reduced Force.
[*]Lance Air Heavy: No longer cancels when hitting the wall.
[*]Sword Quick Neutral: Reduced Damage and Force.
[*]Sword Air Side Quick: Slightly reduced Force on first hit.
[*]Hammer Quick Neutral: Reduced Damage and Force.
[*]Hammer Down Quick: You can now jump immediately out of this move, making follow-ups possible. Should improve Hammer's performance in 1v1.
[*]Hammer Side Heavy: Reduced hit window duration.
[*]Spear Down Heavy: Increased Minimum Charge Time. Reduced Force.
[*]Gnash Heavy Rock Slam: Increased Force. Power is now a multihit while descending to improve carrying targets into the final hit.
[*]Scarlet Boiling Point: Hit box better matches the steam cloud, and tails off in power at the end of the attack.[/list]
[b]Gameplay[/b]
[list][*]Default colors for Blue Team lightened to increase visibility.
[*]You can now set a score to win in Timed mode.
[*]Item spawning now adjusts to the number of active players in Lives mode.[/list]
[b]Art[/b]
[list][*]New painted background and platforms for Fjord map.
[*]New painted platforms for Grumpy Temple map.[/list]
[b]UI[/b]
[list][*]The level icon displays that are visible during the level voting phase have been updated to match the new artwork for the levels they represent.
[*]The adjustable custom game settings can now wrap around. Time now moves in increments of 1 minute and damage ratio moves in increments of 0.25.[/list]
[b]Performance[/b]
[list][*]Attempted fix for the startup crash.
[*]Improved client-side memory management for online games.
[*]Fixed a client memory leak that caused frame drops and generally lowered performance.[/list]
[b]Bug Fixes[/b]
[list][*]Fixed a bug where other players' costumes would appear transparent if you did not own them in the Character Select Screen.
[*]Fixed bug causing Mallhalla purchase feedback animations to sometimes not play when the purchase confirmation window first opens.
[*]Fixed a bug where players were not showing the KO effect on the last life in Lives modes.
[*]Fixed a bug where bots could rapidly alternate directions in place.
[*]Fixed bug that could cause characters to get flipped when using an ability near the top of the wall.
[*]Fixed bug where sometimes the controller would stop being active after a game was over.
[*]Fixed bug where looping sounds could get stuck until the client was restarted after online play.
[*]Fixed an issue where the Sword's Quick Air Side animation would end abruptly.
[*]Fixed a bug where viewing the controls from Training Mode when you have custom keybinds set could cause the controls to behave incorrectly.
[*]Fixed a bug that allowed you to set an infinite time limit for custom online games.
[*]Fixed a display bug where online games appeared to end with ~2 seconds remaining.
[*]Fixed bug where dodge could get stuck after pulling up the overlay when playing with controller.
[*]Fixed bug where edit keybinds was not available from the main menu.
[*]Fixed a bug where the keyboard could keep your controller from working if you used it to show another program.[/list]