Free Closed Beta sign up --> www.brawlhalla.com [h1]Ranked 2v2[/h1] [list][*]Team up, queue up, it's finally here! [*]Personal and per team matchmaking scores. [*]Team score goes up over time based on what your matchmaking score was during wins/losses. [*]Pairing with someone new automatically creates a team for you. [*]Be a part of as many teams as you like. [*]Leaderboards coming soon![/list] [h1]Store Update[/h1] [list][*]New Taunt: Deal With It added![/list] [h1]Community Requests[/h1] [list][*]Improved streak breaker on item randomization so you are less likely to get long streaks of the same weapon. [*]You can now exit the game from the main menu by pressing B or Z on the controller and keyboard [*]You can now spectate a friend who is spectating [*]You can now spectate people who are already in queue. [*]PC support for Gamestop wired PS3; MediaTech Judge RF MT1505.[/list] [h1]Dexterity[/h1] The Dex changes in 1.15 helped a lot to speed up the general flow of the game without making signatures unpunishable, but we're finding that moves in the air similarly need those longer punish windows to give opportunities for counterattacking certain kinds of defensive zoning play. (Blasters Side Air comes to mind) We've separated the Dex multipliers again so that there's now a third one for aerial attacks - slower than grounded light attacks, faster than signatures. [list][*]Recovery time multiplier from Dexterity for air moves returned closer to original values.[/list] [h1]Dodge[/h1] These changes should help make dodge a better approach tool and build in some new weaknesses when used for extremely defensive play. [list][*]Added a small delay (8 frames) after attacking where dodge is disabled. [*]You can now attack right after dodge ends (instead of 2 frames later), but dodge loses its invulnerability for the last 2 frames (18 invuln frames instead of 20).[/list] [h1]Balance Notes[/h1] [list][*]Check our detailed balance changes here: http://steamcommunity.com/games/291550/announcements/detail/91551647958727639[/list] [h1]UI[/h1] [list][*]Adjusted Offscreen bubble behavior to add some more 'punch' to KOs. [*]Team KOs no longer qualify for certain announcements.[/list] [h1]Bug Fixes[/h1] [list][*]Fixed a bug where runes wouldn't show up after playing a couch game with a random Legend and then selecting a different Legend. [*]Fixed a bug where weapon skins were not being correctly displayed for spectators in lobby. [*]Fixed a bug where you'd returned to the randomly selected legend instead of Random after leaving an online game. [*]Fixed a bug where players who backed out of queue didn't appear to be in a lobby to their friends. [*]Fixed a bug where backing out of queue placed your cursor over the top left hero while displaying you locked in as the legend you actually chose. [*]Fixed a bug where the store server sometimes had outdated gold totals and wouldn't let you buy something you could afford. [*]Fixed a bug where the final KO in a stock match would not play its explosion. [*]Fixed rare client crash when moving the controller right as you open character select on low framerates. [*]Potentially fixed a startup crash with Windows 10. [*]Potentially fixed issue with keyboards going unresponsive on Windows 10.[/list]