Patch Notes: Beta v 1.12.0
Author: [BMG] Tyveris,
published 9 years ago,
[b]New Specials[/b]
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[*]Thatch and Lucien now have unique powers for all Heavy Ground attacks with both weapons.
[*]All Legends now have unique powers for all Heavy Ground attacks with both weapons!
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[b]Cursed Gold![/b]
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[*]Cursed Gold Thatch and the Cannonades Blasters Skin have arrived in the store!
[*]Who ye gonna call?
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[b]Community Requests[/b]
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[*]Team Damage can now be turned on.
[*]PC support for GameStop brand controller.
[*]<3 works again in chat.
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[b]Server Improvements[/b]
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[*]Players should experience less packet loss.
[*]Improved networking performance during gameplay.
[*]Animations from attacks that are interrupted (due to lag), no longer finish their animation.
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[b]Item Pickup Changes[/b]
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[*]Dodging and newly respawned players now count when determining if X should be a pickup vs attack.
[*]Shifted the player auto-pickup radius further in front of the user.
[*]Down and Forward radius should feel the same, neutral slightly smaller.
[*]Distance behind you is much smaller so it's easier to grab an item when running away.
[*]Fixed bug where item pickups were ignoring how close they were on the y axis for determining priority.
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[b]Powers[/b]
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[*]All Heavy Ground attacks: Increased Cooldown Time between successive uses of the same power.
[*]Unarmed Air Down: Landing animation retains some forward momentum but is no longer steerable during Recover Time.
[*]Sword Air Side, Lance Air Neutral, Hammer Air Side, Blasters Air Side, Spear Air Side, Axe Air Side - Decreased acceleration when moving backward during power.
[*]Hammer Ground Pound: Reduced Force; Increased Stun Time slightly.
[*]Lance Ground Pound: Reduced Recover Time on hit; Increased Stun Time slightly.
[*]Blasters Air Down - Fixed some cases where the first shot would hit and the final shots would miss.
[*]Blasters Ground Neutral - Fixed some cases where the first or second shot would hit and the final shots would miss. Zeroes momentum on hit.
[*]Blasters Recover: Rehitboxed to better match animation. Should fix a number of cases where targets would be dropped before the final hit when steered correctly. Reduced Hitbox size; Reduced Stun; Reduced distance traveled; Reduced Force.
[*]Axe Ground Pound: Fixed a bug where it could cling to walls.
[*]Vraxx Lance Neutral: Rehitboxed to better match animation; Reduced Hitbox size.
[*]Vraxx Lance Side: Rehitboxed to better match animation. Fixed some cases where targets could be dropped before the final hit.
[*]Vraxx Blasters Neutral: Slightly adjusted starting hitboxes.
[*]Gnash Spear Side: No longer cancels into hit if reaches the target early. Increased Recover Time; Increased Damage; Slightly Increased Force.
[*]Gnash Spear Down: Reduced hit window. Reduced final hitbox.
[*]Nai Spear Side: Increased Recover Time; Increased Force.
[*]Nai Spear Down: Increased Recover Time.
[*]Ada Spear Neutral: Reduced Hitbox sizes; Final Hitbox no longer hits targets on the ground. Sped up Time to Hit.
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[b]Art[/b]
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[*]Made some color changes to the Ragnarok KO fx.
[*]Smoothed Unarmed's wall push away animation.
[*]Realigned torso slightly in Spear idle animation to better match character art.
[*]Smoothed Spear stop animation.
[*]Added more arm movement to Katar run cycle animation.
[*]Reduced the amount of feet sliding in the Axe's turning animations.
[*]Tweaked the Axe's stopping animation to have a little more weight.
[*]Unarmed Air Down Light: Changed landing animation.
[*]Unarmed Ground Pound: Landing animation gets closer before snapping to ground.
[*]Sword Ground Pound: Minor tweak to landing animation.
[*]Lance Ground Pound: Shortened aerial hit animation.
[*]Hammer Ground Pound: Tweaked landing animation to look more solid.
[*]Spear Ground Side: Smoothed recover animation.
[*]Axe Ground Pound: Fixed an issue where the swoosh wasn't playing correctly for a few frames.
[*]Cassidy Hammer Side and Hammer Down: Made charge up poses less similar for readability.
[*]Gnash Hammer Side: Changed charge up animation to be more planted.
[*]Roland Lance Neutral: Improved FX and removed gradient that was rendering incorrectly.
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[b]Sound[/b]
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[*]Improved sounds on Queen Nai, Gnash, Scarlet, and Sentinel powers.
[*]Fixed a bug where Sword Ground Down played two swing sound effects on miss, moved the two-swing sound to Sword Ground Side.
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[b]UI[/b]
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[*]Game Mode is now the first setting instead of the Teams toggle.
[*]The "Leave" button in the top-right corner of the scoreboard screen has been updated with better hotkey support and more obvious feedback animations.
[*]The head for a random Legend now has a white outline on the level select screen so it can be seen more easily against the random level icon.
[*]Decreased memory allocation for tracking controllers.
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[b]Bug Fixes[/b]
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[*]Fixed a bug where custom games sometime gets stuck in level select.
[*]Fixed bug that could cause the Victory Screen to freeze.
[*]Fixed bug where some users would get a fatal error whenever connecting to an online game.
[*]Team Kills no longer count towards streaks and/or multikills.
[*]Fixed custom controller bindings so that they save properly.
[*]Removed faulty check that could cause disconnects.
[*]Fixed a bug where the current lobby's Legends were misrepresented on lobby join.
[*]Fixed bug that would improperly show rank for some users after 100.
[*]Fixed bug where ranked matches weren't being recorded.
[*]Fixed a rare bug causing rejoining of games to fail
[*]Fixed a bug that would cause the "ShutDown" announcement to sometimes be skipped during gameplay.
[*]Fixed a bug where getting spiked into the ground would reset your jumps and give you the grounded dodge cooldown even if you were stunned.
[*]Fixed a rare bug that could cause server instability.
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