[b]Custom Controller Bindings![/b] [list][*]You can now create your own custom bindings for controllers! [*]Binds are remembered for each type of controller.[/list] [b]Item Pickup Changes[/b] [list][*]New formula for whether or not you can pickup an item. Please let us know if this helps with accidental pickups: [list][*]Increased radius from 150 to 250 when a player is too close to you to activate a pickup with Light Attack. [*]Shift radius off your center based on the current state of your player (down or left both shift it 125). [*]Throw button will always pick up an item, regardless of the state of nearby opponents.[/list][/list] [b]Dodge Changes[/b] [list][*]Increased Dodge Speed by 12.5%. [*]Removed 4 frame post dodge recover before attacks. [*]Depending on your input, your velocity out of dodge will change (both x & y): [list][*]Forward: Keep your current velocity out of dodge. [*]Neutral: Stop in place after dodge. [*]Backwards: Get 33% of movement speed in opposite direction.[/list] [*]Dodge no longer auto-turns you after it is over.[/list] [b]Stats and Stances[/b] [list][*]All Legends now have 22 stat points (up from 20). [*]Legends now have 5 Stances that each set their full stat allocation. [*]Relics have been removed in favor of Stances. [*]All Stances are currently unlocked for testing.[/list] [b]New Specials[/b] [list][*]Hattori and Roland now have unique powers for all Heavy Ground attacks with both weapons. [*]Almost there![/list] [b]Operation Supply Drop Charity![/b] [list][*]Brawhalla Salute Taunt added to support Operation Supply Drop's 4th Annual 8-Bit Salute! [*]Available until 05/31/15, all proceedes go to OSD.[/list] [b]Community Requests[/b] [list][*]PC support for: Madcatz Fightstick TE; Logitech Precision Gamepad; Retrolink SNES controller and Nyko Airflo; Genius Maxfire Blaze 3. [*]Mac support for the Mayflash Wii U GameCube Controller Adapter. [*]OSX Yosemite support for Wired Xbox 360 Controller.[/list] [b]Powers[/b] [list][*]Blasters Side Air: Slightly decreased Hit Window [*]Hammer Recover: Fixed an issue where the hitboxes were inconsistent when used repeatedly. [*]Unarmed Down Ground: Rehitboxed to better match animation; Slightly increased distance traveled; Slightly increased Hit Window. [*]Unarmed Down Air: Reduced Hitbox size to better match animation [*]Unarmed Side Heavy: Reduced Hitbox size to better match animation [*]Nai Down Spear: Increased Recovery Time. [*]Nai Katar Neutral: Greatly increased Damage and Force; Increased Recover time; Decreased delay between initial travel and final hit [*]Vraxx Neutral Blasters: Now has charge up FX.[/list] [b]Gameplay[/b] [list][*]Legends can no longer move backwards during Air attacks as fast as you can move forward for: Spear Side Air; Sword Side Air; Lance Neutral Air; Lance Side Air; Hammer Neutral Air; Hammer Side Air; and Blasters Side Air. [*]Map kill line adjustments: [list][*]Twilight Grove: Increased Left, Top, and Right kill lines. [*]Brawlhaven: Increased Top kill line. [*]Grumpy Temple: Slightly increased Bottom kill line. [*]Titan's End: Increased Left and Right kill lines; Slightly increased Bottom kill line. [*]Stadium: Greatly decreased Top, Left, and Right kill lines. [*]Blackguard Keep: Greatly increased Bottom, Left, and Right kill lines. [*]Kings Pass: Increased kill line distance from Top; Slightly increased Bottom kill line.[/list] [*]Camera Bound changes: [list][*]Grumpy Temple: Left side of camera bounds slightly extended to match Right side. [*]Titan's End: Right side of camera bounds extended to decrease frustration with Bottom platform. [*]Mammoth Fortress: Right side of camera bounds slightly extended to match Left side.[/list] [*]The final transformation of The Enigma is now available in 1v1 Ranked! [*]Calmed down the middle bomb spawn in Bombsketball (less frequent spawns). [*]Bombs no longer slow character speed in Bombsketball. [*]You can now Taunt without losing respawn protection. [/list] [b]Art[/b] [list][*]Fixed waving hand for Cogsworth bot during high five emote. It is now upright. [*]Polish pass for Thatch's sword SFX. [*]updated Roland's lance fx animations to match the new color palette.[/list] [b]Sound[/b] [list][*]New Music while in a lobby! New Music after a game resolves![/list] [b]UI[/b] [list][*]Minor lore edits.[/list] [b]Bug Fixes[/b] [list][*]Fixed a bug causing the cursor to travel to a phantom menu option in the pause menu when hanging out in the lobby or main menu screens. [*]Fixed a bug where Player 3 Wins and Player 4 Wins weren't showing up in couch mode. [*]Fixed a bug where playing quitting a local game before playing online would cause the last map you played to always be selected for practice mode while in queue. This was particularly noticeable when you got the Brawlball or Bombsketball map. [*]Fixed a bug that would cause the game to lock up after attempting to spectate or join via friend's list. [*]Fixed a bug where Training Mode was clearing all but the most recent frame's hitbox. [*]Fixed a bug where the Training Mode hitbox display for the VALKRI call didn't clear for the duration of the power.[/list]