Patch Notes: Beta v 1.0
Author: Dinohedron,
published 9 years ago,
[b]New Weapon[/b]
[list][*]Katars have been added!
[*]Nai and Sentinel both use Katars.
[*]Snikt snikt![/list]
[b]New Legends[/b]
[list][*]Scarlet has been added to the roster!
[*]Sentinel has been added to the roster!
[*]Ada has been added to the roster!
[*]All three are playable by everyone during Closed Beta Round 1.
[*]Steampunk and Super Hero and Cyberpunk, oh my![/list]
[b]New Store[/b]
[list][*]Mallhalla is open for business.
[*]Currently on offer:
[List][*]Character Skins
[*]Weapon Skins
[*]Taunts[/List][/list]
[b]Community Requests[/b]
[list][*]Game now runs at 60 fps.
[*]Added new music.
[*]Made keyboard activation much more intentional.
[*]Added a match preview screen before each brawl starts.
[*]Relaxed color restrictions across costumes.
[*]Taunts are now mapped to the right stick on controllers, or 1-4 on keyboard. One taunt in each direction.
[*]High, Med, and Low volume adjustments for sounds and music.
[*]New painterly backgrounds for Brawlhaven, Grumpy Temple, Twilight Grove.
[*]Announcer now calls out KO streaks.[/list]
[b]Gameplay[/b]
[list][*]Völst has been renamed to Orion.
[*]Thrulk has been renamed to Gnash.
[*]Thatch now uses Sword and Blasters.
[*]Orion now uses Rocket Lance and Spear.
[*]Queen Nai now uses Spear and Katars.
[*]Improved stats balance:
[List][*]Strength - Greatly decreased multiplier on Force.
[*]Dexterity - Decreased Attack Speed multiplier.
[*]Defense - Greatly increased Recovery multiplier.
[*]Speed - Base movement bonuses slightly decreased. Speed now also affects powers that move the player like dashes, ground pounds, and recovery moves.
[*]All stats taper off more quickly, with stat gain and loss decreasing the farther away you move from 5.[/List]
[*]Adjusted wait times for matchmaking queues.
[*]Bots now have special bot names, e.g. Botvar
[*]Team colors have been slightly adjusted.
[*]Level voting is no longer majority rules but now resembles drawing random entries from a hat.
[*]Can't kick off walls during powers anymore.
[*]Renabled the ability to move in the air on the air side pistols.
[*]Players who quit before the game starts are now immediately replaced with a bot.
[*]Fixed an issue where grab moves were releasing a frame late.[/list]
[b]Powers[/b]
[list][*]All Powers: Pass across the board to make hit boxes better match the animations.
[*]All Ground Pounds: Decreased hitbox size, base movement speed, Damage, and Force.
[*]Unarmed Air Neutral Light: Now has a shorter duration if you miss.
[*]Unarmed Air Side: Animation made more clear.
[*]Sword Neutral Heavy: Retimed to eliminate run sliding.
[*]Hammer Ground Pound: Now ends correctly; Slowed down initial cast hit.
[*]Hammer Side Heavy: Reduced Damage and Force.
[*]Hammer Down Heavy: Replaced with new power.
[*]Lance Ground Pound: Now ends correctly; Increased recovery time; Slowed down initial hit.
[*]Lance Side Heavy: Decreased Damage and Force.
[*]Lance Air Neutral Light: Fix bug where SFX wasn't lining up with the animation.
[*]Lance Air Side Light: Reduced recover time.
[*]Blasters Ground Pound: Slowed down initial cast hit.
[*]Blasters Neutral Light: Increased stun time to prevent cases where a target could dodge out mid-power.
[*]Hattori Deadly Distraction:Updated spear animation.
[*]Gadget Horn: Reduced Damage and Force from the summoned VALKRI.
[*]Throw Air Hammer: Charge up animation fine tuned.
[*]Character Specials: New beefed up fx for Bödvar Dragon's Doom, Cassidy High Noon, Thatch Clear the Decks, Gnash Sharp Stick Slam![/list]
[b]UI[/b]
[list][*]Brand new landing page.
[*]Account Items page has been added. Go here to equip any VALKRI skins, custom KO fx, or Taunts you might have.
[*]Character selection screen artwork has been improved.
[*]Teams are now displayed in their own rows on the scoreboard.
[*]The interface allowing users to change colors has been turned into a more robust controller for managing character attributes and vanity looks before the match.
[*]New animation has been added to show which levels were voted on and which level won.
[*]Prompt now displays at character select when joining an online queue.
[*]Holding down non-directional keyboard inputs in the UI no longer fires repeatedly.
[*]While navigating UI, you can hold a direction and the cursor will accelerate in that direction.
[*]The mouse will no longer highlight whatever it's over when screens change.
[*]You can now use the shoulder buttons on the controller to page through the training menu.
[*]VALKRIs now properly fade into the background slightly on all maps.
[*]You can now quit online games, but you can't play online again until that match is over.
[*]Refined control stick interpretation.
[*]Party leader can back out of level select in online games.
[*]Support for the PS3 controller on Mac.
[*]Support wireless Xbox 360 controller for Mac.[/list]
[b]Performance[/b]
[list][*]Game now uses the GPU for rendering where available.
[*]Improved methods for syncing online and recovery when game is out of sync.[/list]
[b]Bug Fixes[/b]
[list][*]Corrected certain landing animations that weren't playing correctly.
[*]Added hit react special effects to several attacks missing them.
[*]Corrected an issue where the Unarmed Neutral wouldn't combo correctly.
[*]Respawn recover animation changed to resolve the "back slide" effect when a player begins moving during the recovery.
[*]Fixed a rare bug that would cause rejoins to lock up the client.
[*]Fixed a rare bug that caused you to be stuck in "Account Still Logging Out"
[*]Cassidy's Blaster fx no longer flipping on occasion.
[*]Fixed animations sometimes popping on heavy attacks when releasing the button.
[*]Fixed bug where combat sounds were off for characters with differing dexterity stats.
[*]Fixed bug causing the character roster to stay visible behind the level select options when playing Custom Online games.
[*]Fix issue with matchmaking games reopening with invalid information after a rejoin.
[*]Fixed various bugs with the character selection screen involving teams and team color.
[*]Fixed a bug where charging a throw while airborne and then landing would add your downward aerial momentum to the throw.
[*]Fixed a bug where players could not move after dodging if the button was still held down.
[*]Fixed a bug where pressing dodge on a controller without moving could make the player change the direction they were facing
[*]Fixed a bug where dodging on the ground always flipped your facing instead of always facing the player in opposite direction of the dodge.
[*]Fixed a bug where players didn't always face the direction of the dodge when aerial dodging.
[*]Fixed a bug where grabbing attacks weren't interrupting moves until the release.
[*]Fixed an animation bug where hitting a player during the exact tick they started a move would cause move's animation to play even though they were stunned.
[*]Fixed an extremely rare bug where rapidly calling consecutive VALKRIs could let players pick up an item before the VALKRI could deliver it.
[*]Fixed broken behavior when someone starts a game right after a player unselects.
[*]Fixed a bug that had reset your character/color when coming back from a game.
[*]Lives games no longer show score updates in HUD as if it was a Timed game.
[*]Fixed missing sudden death sound.[/list]