Another patch with some quick fixes and a few improvements. Gameplay [list][*]Improved consistency of item spawns between online and offline games.[/list] Powers [list][*]All Ground Pounds: Reduced recover time. [*]Spear Air Quick: Reduced number of hits. [*]Spear Air Quick: Decreased hitbox size, decreased attack duration, increased Force. Direction of Force is now influenced by relative position to target. [*]Spear Neutral Quick: Finished animation. [*]Spear Air Heavy: Decreased hitbox size. Decreased Damage. Decreased Force. [*]Lance Side Heavy: Now correctly carries targets when charged. Increased Force. [*]Hammer Air Side Quick: Increased Force. [*]Hammer Side Quick: Reduced attack duration of power. [*]Bödvar Blood of the Bear: Decreased hitbox size, increased attack duration. [*]Thatch Broadside: Increased Force.[/list] UI [list][*]Hattori selection and idle animations revised.[/list] Performance [list][*]Improved gameplay for high ping players by increasing how quickly input delay builds up, but decreased how much rollback those users will experience. Moved threshold up to 150ms ping.[/list] Bug Fixes [list][*]Fixed a bug where the VALKRIs would pop at the beginning of online games (graphics bug) [*]Fixed a bug where sometimes the level select screen would crash. [*]Fixed potential desync issue with deaths. [*]Fixed bug that caused thrown items to change the hitbox of mine explosions. [*]Fixed issue that would cause mine explosions to play off the ground. [*]Fixed issues where background would be wrong at the beginning of the match if the pause screen came up too early. [*]Fixed bug where two people could end up with the same legend/color in online play. [*]Fixed bug where random would not inherit the team colors.[/list]