Patch Notes: Alpha v0.4.1
Author: Dinohedron,
published 10 years ago,
Another patch with some quick fixes and a few improvements.
Gameplay
[list][*]Improved consistency of item spawns between online and offline games.[/list]
Powers
[list][*]All Ground Pounds: Reduced recover time.
[*]Spear Air Quick: Reduced number of hits.
[*]Spear Air Quick: Decreased hitbox size, decreased attack duration, increased Force. Direction of Force is now influenced by relative position to target.
[*]Spear Neutral Quick: Finished animation.
[*]Spear Air Heavy: Decreased hitbox size. Decreased Damage. Decreased Force.
[*]Lance Side Heavy: Now correctly carries targets when charged. Increased Force.
[*]Hammer Air Side Quick: Increased Force.
[*]Hammer Side Quick: Reduced attack duration of power.
[*]Bödvar Blood of the Bear: Decreased hitbox size, increased attack duration.
[*]Thatch Broadside: Increased Force.[/list]
UI
[list][*]Hattori selection and idle animations revised.[/list]
Performance
[list][*]Improved gameplay for high ping players by increasing how quickly input delay builds up, but decreased how much rollback those users will experience. Moved threshold up to 150ms ping.[/list]
Bug Fixes
[list][*]Fixed a bug where the VALKRIs would pop at the beginning of online games (graphics bug)
[*]Fixed a bug where sometimes the level select screen would crash.
[*]Fixed potential desync issue with deaths.
[*]Fixed bug that caused thrown items to change the hitbox of mine explosions.
[*]Fixed issue that would cause mine explosions to play off the ground.
[*]Fixed issues where background would be wrong at the beginning of the match if the pause screen came up too early.
[*]Fixed bug where two people could end up with the same legend/color in online play.
[*]Fixed bug where random would not inherit the team colors.[/list]