Patch Notes: Alpha v 0.5.0
Author: Tyveris,
published 10 years ago,
[b]Community Requests[/b]
[list]
[*]Can now try an early look at Training Mode! (Work in Progress)
[*]Chatting has been added to end of matchmaking and custom online games.
[*]Cassidy has had an art rework to better match the other characters and tone of the game.
[*]Moves now have priority. In the result of a tie, priority goes to the character with higher dexterity, then the character that's taken less damage.
[/list]
[b]Gameplay[/b]
[list]
[*]Tie breakers are now available for Lives matches.
[*]KOs and Falls in Tie Breakers don't count towards score at end of game.
[*]Moved the camera line out on Twilight Grove.
[*]A pass on stun times that should make the Dexterity stat feel like an appropriate advantage/penalty.
[*]KOs are now worth +2 and Falls are -1.
[*]Self KOs net -3 and team KOs give -1 to the player that Fell and -2 to the player who KOed their teammate.
[*]Team KOs and Self KOs still both show up as "Accidents" in the end game screen.
[*]Players who hit other players into armed mines can now receive KO credit if the mine belonged to the victim or one of his/her teammates.
[*]Added new pickup priority for catching armed objects.
[*]Increased pickup priority for weapons.
[*]New level "Fjord" has been added to the level select screen. (Work in Progress)
[*]VALKRI summoner horns no longer appear during tie breakers.
[*]Reworked air time velocity bonus formula. Doesn't penalize bouncing as much. Lowers the force of point blank throws.
[*]Slightly lowered the velocity at which you leave stun.
[*]Your character will actually change direction while charging a throw. For realsies this time.
[*]You cannot hold a throw charge longer than 2 seconds.
[*]Fixed a bug where you could not catch thrown mines.
[/list]
[b]Powers[/b]
[list]
[*]Ground Pounds: Reduced minimum travel times. No longer increase in force the longer they travel.
[*]Unarmed Air Side Quick: Reduced AoE size.
[*]Unarmed Air Neutral Quick: Reduced recover time.
[*]Unarmed Air Heavy: Reduced damage and force.
[*]Blasters Air Heavy: Reduced AoE size. Reduced damage. Reduced force. Fixed behavior when used repeatedly in midair.
[*]Blasters Air Side Quick: Reduced AoE size. Reduced damage. Increased force. Can not control movement while firing. Fixed a bug where it could hit the same target multiple times per use.
[*]Blaster Down Heavy: Slowed time to hit as well as recovery time.
[*]Hammer: Ready/idle animation changed slightly to be less awkward.
[*]Hammer Side Heavy: Increased the power of the sweet spot.
[*]Hammer Side Heavy: Added a small hitbox at the top of the attack that has a smaller impact that hits more diagonally for added effectiveness against airborne opponents.
[*]Hammer Air Side Quick: Reduced recover time.
[*]Lance Air Heavy: Reduced damage. Reduced force.
[*]Lance Air Side Quick: Extended cast time.
[*]Lance Air Down Quick: Extended cast time. Made hit box more accurate.
[*]Sword Air Up Quick: Made hit box more accurate.
[*]Sword Air Heavy: Reduced AoE size. Reduced force.
[*]Sword Air Down Quick: Increased recover time. Extended cast time.
[*]Sword Side Quick: Increased charge speed and distance. Increased damage, decreased force. Deals damage as a multi-hit rather than single hit. Can move during recover.
[*]Sword Down Heavy: Fixed cases where targets could be knocked out harmlessly before the final hit.
[*]Spear: Ready/idle animation finished.
[*]Spear Air Down Quick: Cleaned up animation.
[*]Spear Side Quick: Has been replaced with a new move to better complement the other Spear moves.
[*]Spear Side Heavy: Improved animation.
[*]Spear Down Quick: Improved range on attack. Increased force on attack. Smoothed animation.
[*]Spear Down Heavy: Improved animation.
[*]Spear Throw: Travels slightly faster than other weapons.
[*]Mines: Will now go off automatically 8 seconds after sticking to a surface if they haven't been triggered by a player yet.[/list]
[b]UI[/b]
[list][*]The "Leave" button in the end match screen now correct displays the appropriate hotkey for the given input device.[/list]
[b]Performance[/b]
[list][*]Improved client performance.[/list]
[b]Bug Fixes[/b]
[list][*]Fixed bug where items would drop with an incredibly high velocity after rolling along the ground and falling off a platform.
[*]Fixed a bug where inputs would not do anything in Arcade mode.
[*]Fixed a bug where scores would show up as "--".
[*]Fixed cases where Spear Air Neutral would lose its target before the final hit.
[*]Fixed a bug where starting a throw in the air and landing before letting go would cause the throw animation to start over.
[*]Fixed an online bug where kills could show up in the broadcast erroneously and/or multiple times.[/list]