Patch Notes: Alpha v 0.4.0 Part 2
Author: Dinohedron,
published 10 years ago,
Powers
[List]
[*]Lowered stun times for the majority of moves.
[*]Ground Pounds: Now accelerate to a higher max speed, but hit with lower impulse before reaching top speed.
[*]Dodge Air: Now keeps half their velocity on exit.
[*]Unarmed Air Heavy: Reduced hitbox size, increased recover time on first use and fixed recover issue with 2nd and 3rd uses, slower initial hit.
[*]Unarmed Side Quick: Reduced Damage and Force.
[*]Unarmed Neutral Heavy: Increased minimum charge time, increased recover time, decreased Force.
[*]Sword Air Down Quick: Increased recover time.
[*]Blaster Neutral Quick: Reduced Damage.
[*]Blaster Air Down Quick: Pushes target away farther on last hit. Increased recover time on a miss.
[*]Blaster Side Heavy: Increased recovery time.
[*]Blaster Side Heavy: Can now be jumped over.
[*]Hammer Air Down Quick: Decreased stun after throw.
[*]Hammer Air Heavy: Decreased stun after throw.
[*]Nai Jaws of the Coatl: Is now a brand new Spear move.
[*]Bödvar Dragon's Doom: Now uses Thrulk's old Sharp Stick Slam! power.
[*]Thatch Clear the Decks: Uses Cassidy's old Dry Gulch Drop power.
[*]Cassidy High Noon: Adjusted hitboxes to fix cases where the first shot wouldn't chain into the second.
[*]Vraxx Selenite Sling: Reduced Damage and Force.
[*]Mines, Armed: Improved hit boxes.
[*]Rocket Lance Throw: Decreased the hitbox size.
[/List]
UI
[List]
[*]"Play Now" (online matchmaking) has been moved from the Online Options window and into the main menu and been renamed "Online Brawl".
[*]Legends now have unique selection poses and animations (Bödvar is still in progress).
[*]New clearer color thresholds to indicate damage taken.
[*]Hit color threshold gfx should now show up on characters that are out of jumps.
[*]Added special effects to charge throws to indicate how long it takes to get fully charged.
[*]Hero overview now shows a more accurate representation of states and abilities for each character.
[*]Reduced the total number of roster icons in the character selection screen.
[*]Fixed join game number input screen so it works more reliably.
[*]Character prompts now show what devices are available to control the other characters.
[*]Hitting back in character select screen now unassigns the control device.
[*]If you unplug a controller that's active in the character select screen, that player will be backed out.
[*]If you are the last player the back button now drops you out with one push (no longer goes to all bots first).
[*]Replaced keyboard toggle with new input device system.
[*]The keyboard no longer has to be first player. Just start controlling the menus with the keyboard or mouse and that player will join the next open slot.
[*]The Brawlhalla icon properly shows up in the executable now.
[*]Updated color picker to use icons and be required before a character is locked in.
[*]Main menu has been updated with more useful options.
[List][*]Online Brawl - Instant online matchmaking.
[*]Arcade Mode - Solo player tournament vs. bots. (Early look, lots of placeholder here)
[*]Custom Online - Create custom online games, FFA or Teamed, Timed or Lives, toggle players and bots.
[*]Custom Local - Create custom local games, FFA or Teamed, Timed or Lives, toggle players and bots.[/List]
[*]Battle button has been removed and replaced with a banner indicating all players are locked and ready.
[*]Online Brawl shows your steam name for you and your guest instead of "Player1".
[/List]
Performance
[List]
[*]Lag no longer penalizes low ping players more than high ping players when in the same game, the penalty is now normalized across all pings.
[*]Decreased lag for players with high ping opponents by introducing small amounts of input delay to players with pings higher than 100ms.
[*]Improved memory usage and performance in the character select screen.
[*]Improved database write and call performance.
[*]Fixed memory leaks that were causing periodic spikes/slowdowns.
[*]Slightly increased performance during hits.
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Bug Fixes
[List]
[*]Fixed issue where occasionally items would spawn off the left end of the Brawlhaven map platform.
[*]Terminal velocity is now obeyed immediately on hit instead of one frame late.
[*]Fixed bug where countdown would not properly restart if you quit at the beginning of a match.
[*]Fixed bug where Unarmed Air Heavy had increased Damage and Force when used repeatedly in the air.
[*]Fixed an issue where an incorrectly detected controller could crash the game.
[*]Fixed an issue where an item could appear for a frame next to the horn blower before the VALKRI flyby.
[*]Fixed a bug causing consecutive VALKRI flybys to execute incorrectly.
[*]Fixed animation bug in side unarmed attack.
[*]Fixed a bug where if the keyboard player is disabled in local mode, clicking on a legend with the mouse automatically enables the keyboard player and selects the legend.
[*]Fixed a bug that would create larger rollbacks during low frame rate situations.
[*]Fixed bug causing bots not to predict dodging well on self impulsed abilities.
[*]Fixed camera being extra shaky in online play.
[*]Fixed bug where rocket lance sound can get stuck at the end of the match until you close the client.
[*]Fixed occasional desync.
[*]Fixed a bug where players would sometimes flash at the top left of the screen for the first frame of a game.
[*]Fixed a bug where a VALKRI could hit a player during the first tick of a flyby from their last wandering-in-the-background position.
[*]Fixed a bug where dodge and jump inputs were still being accepted during the pause at the beginning of a tie breaker.
[*]Fixed a bug where a player who was charging a throw when a tie breaker started would get locked out of being able to move.
[*]Fixed a bug where Tie Breakers would desync if a player was being respawned at the start of one.
[*]Fixed rollback issue with sudden death.
[*]Fixed a bug that would cause the game to occasionally not start.
[*]Fixed edge case causing some items to spawn off of the stage on the temple map.
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