Powers [List] [*]Lowered stun times for the majority of moves. [*]Ground Pounds: Now accelerate to a higher max speed, but hit with lower impulse before reaching top speed. [*]Dodge Air: Now keeps half their velocity on exit. [*]Unarmed Air Heavy: Reduced hitbox size, increased recover time on first use and fixed recover issue with 2nd and 3rd uses, slower initial hit. [*]Unarmed Side Quick: Reduced Damage and Force. [*]Unarmed Neutral Heavy: Increased minimum charge time, increased recover time, decreased Force. [*]Sword Air Down Quick: Increased recover time. [*]Blaster Neutral Quick: Reduced Damage. [*]Blaster Air Down Quick: Pushes target away farther on last hit. Increased recover time on a miss. [*]Blaster Side Heavy: Increased recovery time. [*]Blaster Side Heavy: Can now be jumped over. [*]Hammer Air Down Quick: Decreased stun after throw. [*]Hammer Air Heavy: Decreased stun after throw. [*]Nai Jaws of the Coatl: Is now a brand new Spear move. [*]Bödvar Dragon's Doom: Now uses Thrulk's old Sharp Stick Slam! power. [*]Thatch Clear the Decks: Uses Cassidy's old Dry Gulch Drop power. [*]Cassidy High Noon: Adjusted hitboxes to fix cases where the first shot wouldn't chain into the second. [*]Vraxx Selenite Sling: Reduced Damage and Force. [*]Mines, Armed: Improved hit boxes. [*]Rocket Lance Throw: Decreased the hitbox size. [/List] UI [List] [*]"Play Now" (online matchmaking) has been moved from the Online Options window and into the main menu and been renamed "Online Brawl". [*]Legends now have unique selection poses and animations (Bödvar is still in progress). [*]New clearer color thresholds to indicate damage taken. [*]Hit color threshold gfx should now show up on characters that are out of jumps. [*]Added special effects to charge throws to indicate how long it takes to get fully charged. [*]Hero overview now shows a more accurate representation of states and abilities for each character. [*]Reduced the total number of roster icons in the character selection screen. [*]Fixed join game number input screen so it works more reliably. [*]Character prompts now show what devices are available to control the other characters. [*]Hitting back in character select screen now unassigns the control device. [*]If you unplug a controller that's active in the character select screen, that player will be backed out. [*]If you are the last player the back button now drops you out with one push (no longer goes to all bots first). [*]Replaced keyboard toggle with new input device system. [*]The keyboard no longer has to be first player. Just start controlling the menus with the keyboard or mouse and that player will join the next open slot. [*]The Brawlhalla icon properly shows up in the executable now. [*]Updated color picker to use icons and be required before a character is locked in. [*]Main menu has been updated with more useful options. [List][*]Online Brawl - Instant online matchmaking. [*]Arcade Mode - Solo player tournament vs. bots. (Early look, lots of placeholder here) [*]Custom Online - Create custom online games, FFA or Teamed, Timed or Lives, toggle players and bots. [*]Custom Local - Create custom local games, FFA or Teamed, Timed or Lives, toggle players and bots.[/List] [*]Battle button has been removed and replaced with a banner indicating all players are locked and ready. [*]Online Brawl shows your steam name for you and your guest instead of "Player1". [/List] Performance [List] [*]Lag no longer penalizes low ping players more than high ping players when in the same game, the penalty is now normalized across all pings. [*]Decreased lag for players with high ping opponents by introducing small amounts of input delay to players with pings higher than 100ms. [*]Improved memory usage and performance in the character select screen. [*]Improved database write and call performance. [*]Fixed memory leaks that were causing periodic spikes/slowdowns. [*]Slightly increased performance during hits. [/List] Bug Fixes [List] [*]Fixed issue where occasionally items would spawn off the left end of the Brawlhaven map platform. [*]Terminal velocity is now obeyed immediately on hit instead of one frame late. [*]Fixed bug where countdown would not properly restart if you quit at the beginning of a match. [*]Fixed bug where Unarmed Air Heavy had increased Damage and Force when used repeatedly in the air. [*]Fixed an issue where an incorrectly detected controller could crash the game. [*]Fixed an issue where an item could appear for a frame next to the horn blower before the VALKRI flyby. [*]Fixed a bug causing consecutive VALKRI flybys to execute incorrectly. [*]Fixed animation bug in side unarmed attack. [*]Fixed a bug where if the keyboard player is disabled in local mode, clicking on a legend with the mouse automatically enables the keyboard player and selects the legend. [*]Fixed a bug that would create larger rollbacks during low frame rate situations. [*]Fixed bug causing bots not to predict dodging well on self impulsed abilities. [*]Fixed camera being extra shaky in online play. [*]Fixed bug where rocket lance sound can get stuck at the end of the match until you close the client. [*]Fixed occasional desync. [*]Fixed a bug where players would sometimes flash at the top left of the screen for the first frame of a game. [*]Fixed a bug where a VALKRI could hit a player during the first tick of a flyby from their last wandering-in-the-background position. [*]Fixed a bug where dodge and jump inputs were still being accepted during the pause at the beginning of a tie breaker. [*]Fixed a bug where a player who was charging a throw when a tie breaker started would get locked out of being able to move. [*]Fixed a bug where Tie Breakers would desync if a player was being respawned at the start of one. [*]Fixed rollback issue with sudden death. [*]Fixed a bug that would cause the game to occasionally not start. [*]Fixed edge case causing some items to spawn off of the stage on the temple map. [/List]