[url=http://www.brawlhalla.com/c/uploads/2017/08/madgenius.jpg][img]http://www.brawlhalla.com/c/uploads/2017/08/madgenius.jpg[/img][/url] [i]Hello and welcome to Patch 2.74! In this patch we’re introducing our first Epic Skin, complete with weapon effects and a sidekick! We’re also adjusting test features, adding animations, and getting ready for a weekend in Boston at Shine 2017! We’ve also opened up registration for the Brawlhalla Circuit Regional Qualifiers! Everyone can register for the tournament in their region and compete for a chance to win a plane ticket + hotel for the Brawlhalla World Championship! We hope you enjoy this patch, and we’ll see you on the ladder! [/i]   [h1][h1]Mallhalla - New Scarlet and Gnash skins! [/h1][/h1] [list] [*]Epic Skin - Mad Genius Scarlet! [list] [*]"Animated weaponry is the latest advancement in Valhallan technology to be devised by Scarlet and her faithful collab-rat Cheddar."[/*] [*]Her weapons are infused with the electrifying power of science![/*] [*]Includes her trusty sidekick - Cheddar.[/*] [/list] [/*] [/list] [list] [*]Chrometooth Gnash - [i]“Makes a great pelt. Slightly harder to eat."[/i][/*] [/list]   [h1][h1]Brawl of the Week - Unranked 2v2[/h1][/h1] [i]Week Three of Unranked 2v2 is here! We hope you enjoy this final week of 2v2 Unranked, and we’re looking forward to pouring over the data and all your feedback![/i] [list] [*]Unranked 2v2 [/*] [*]Friendly Fire is OFF[/*] [*]Standard 2v2 Rules & Maps[/*] [/list]   [h1][h1]Modified Test Features[/h1][/h1] [i]This week brings a few more experiments on Dash and Dodge. [/i][i] [/i][i] [/i][i]We're trying a 4 frame startup on directional Dodge to force choices between the safety of movement and the safety of faster invulnerability. [/i] [i]Naturally, this will need a rework of string routes throughout the game for its effects to be fully intentional, but we're throwing it in as a rough test. Expect a few unintended interactions that would be addressed before hitting ranked. [/i][i] [/i][i] [/i][i]We've heard feedback asking for more control on the momentum of grounded Spot Dodge. Players can now increase friction to stop its movement sooner. [/i][i] [/i][i] [/i][i]Another frustration point in feedback is the reduced strength of approach options with the removal of Speed Dodge. We believe that keeping both players vulnerable will lead to a healthier meta. As more defensive abuse cases shift to attacking first, they'll be easier to address with standard power balance. To make Dash approaches a little stronger, we've increased Dash and Dash Run movement, and made the startup for a Dash Jump effectively the same as a normal Dash.[/i] [h1]Dodge[/h1] [list] [*]Directional dodges changed from 2 startup / 12 active / 2 recover to 4 startup / 12 active / 0 recover. Speed dodges changed from 2 startup / 19 active / 0 recover to 4 startup / 17 active / 0 recover.[/*] [*]While performing a grounded Spot Dodge, holding away from the direction of movement will increase friction.[/*] [*]Lowered the window for getting a directional Dodge when leaving stun from 5 frames to 2.[/*] [/list] [h1]Dash[/h1] [list] [*]Increased the movement speed of Dash and Dash Run.[/*] [*]Removed jump startup when performing a Dash Jump to give it the same startup as a normal Dash. This is not applied when landing into a Dash.[/*] [*]Fixed a bug that allowed Dash Run backwards out of a Chase Dodge.[/*] [/list]   [h1][h1]Animation[/h1][/h1] [list] [*]Added animated Rocket Lance support to Scarlet’s Side and Neutral Rocket Lance signature charges.[/*] [*]Several Dash animation tweaks while holding all weapons.[/*] [*]Fixed some Dash transitions that were playing the wrong animation.[/*] [/list]   [h1][h1]Controller Support [/h1][/h1] [list] [*]Added PC support Mayflash PS3 controller.[/*] [/list]   [h1][h1]User Interface[/h1][/h1] [list] [*]The Circuit 1v1 and Circuit 2v2 custom game presets will now always show the full number of podiums needed to start a game.[/*] [/list]   [h1][h1]Balance Adjustment[/h1][/h1] [i]After review, it has been found that the alteration of force to Bow Side Light from last week's balance update was too significant of a change to be made before the Brawlhalla Circuit tournament at Shine this weekend. This power has been restored to its previous force values.[/i] [list] [*]Bow Side Light: Changed Force from 15 Variable/48 Fixed to 0 Variable/52 Fixed.[/*] [/list]   [h1][h1]New Legend Rotation [/h1][/h1] This week’s Legend Rotation features Bodvar, Brynn, Ember, Nix, Scarlet, and Wu Shang.   [h1][h1][i]Register for your Regional Qualifier![/i][/h1][/h1] [i]Registration for the Brawlhalla World Championship Regional Qualifiers are open! These special 1v1 tournaments are held in each server region we support, and the winner receives a plane ticket + hotel for the Brawlhalla World Championship this November! Links to each Regional Qualifier are listed below. [/i] [url=https://smash.gg/tournament/bcx-regional-qualifier-aus-2]AUS - September 2nd [/url] [url=https://smash.gg/tournament/bcx-regional-qualifier-sea]SEA - September 9th[/url] [url=https://smash.gg/tournament/bcx-regional-qualifier-brz]BRZ - September 16-17[/url] [url=https://smash.gg/tournament/bcx-regional-qualifier-eu]EU - September 23-24[/url] [url=https://smash.gg/tournament/bcx-regional-qualifier-na-west]US-W - Sept. 30 - October 1[/url] [url=https://smash.gg/tournament/bcx-regional-qualifier-na-east]US-E - October 7th-8th [/url] [h1]PlayStation 4 Note: [/h1][i]PS4 will be brought up to date with this patch later this week. [/i]