2.53 Patch Notes - Imperial Chest, UI Improvements and More!
Author: [BMG] Raidhyn,
published 7 years ago,
[url=http://www.brawlhalla.com/c/uploads/2017/03/space-dogfighter-vraxx.png][img]http://www.brawlhalla.com/c/uploads/2017/03/space-dogfighter-vraxx-1024x512.png[/img][/url]
[i]Welcome to Patch 2.53! We have a number of new items, user interface improvements, controller support, multikeyboard improvements, and bug fixes in this patch. While you enjoy this week we’re working hard on preparing Mordex and a number of other huge updates to next week’s patch! Don’t forget to swing by our Dev Streams on Tuesday, Thursday, and Friday at 1PM ET on twitch.tv/brawlhalla to get a preview on what’s coming up with Brawlhalla. [/i]
[h1][h1]Mallhalla [/h1][/h1]
[list]
[*]Imperial Chest is now available to open in Mallhalla with three exclusive skins.
[list]
[*]Death Adder Hattori[/*]
[*]Warrior Spirit Kor[/*]
[*]Yakuza Koji[/*]
[/list]
[/*]
[/list]
[list]
[*]Space Dogfighter Vraxx - [i]“The lore is strong with this one.” [/i][/*]
[*]Dark Heart Scythe - “[i]The harvest has begun.”[/i][/*]
[*][i]Bragnarok East Avatar - “Brawlhalla: 1514. PAX East: 295. Stock count enshrined!” [/i][/*]
[/list]
[h1][h1]Gameplay Improvements[/h1][/h1]
[i]We've heard feedback from several players asking us to reconsider the loss of mobility when a dodge is canceled into a wall. Movement from the dodge has been added back.[/i]
[list]
[*]When a dodge is canceled on wall collision, it now keeps the movement of the dodge and only loses invulnerability.[/*]
[/list]
[h1][h1]Animation Improvements [/h1][/h1]
[list]
[*]Adjusted Teros Down Axe charge up pose to improve individuality and identification when compared to his other Axe signatures.[/*]
[*]Animation adjustments to Teros Down Axe Sig.[/*]
[*]Smoothing adjustments to Vraxx Select Screen animations.[/*]
[/list]
[h1][h1]User Interface[/h1][/h1]
[list]
[*]Main menu now retains cursor memory instead of always resetting back to the "Online" option.[/*]
[*]Casual online options view has been updated to a new visual motif.[/*]
[*]Updated the Report Bug screen to include a link to the Brawlhalla support website (brawlhalla.com/support/).[/*]
[*]Main menu button options and tiles scaled up to better fit the empty space in the initial main menu view.[/*]
[*]The scoreboard screen at the end of online games now shows your room number.[/*]
[*]Updated UI menu background art to closer match the original aesthetic.[/*]
[/list]
[h1][h1]Controller Support [/h1][/h1]
[list]
[*]Dual analog controllers with sticks that click (e.g., Xbox and Playstation controllers) can now frame step in Training Mode and Replays.
[list]
[*]Clicking both sticks at the same time will pause/play.[/*]
[*]Clicking the left stick while paused will step back.[/*]
[*]Clicking the right stick while paused will step forward.[/*]
[/list]
[/*]
[*]The old way of frame stepping with a controller in replays will also still work (right stick up or down to pause, right stick left to play backwards, right stick right to play forwards).[/*]
[/list]
[h1][h1]Multikeyboard Support[/h1][/h1]
[list]
[*]Chatting now works properly with Multikeyboard enabled.[/*]
[*]Added frame-stepping support for Multikeyboard (same as normal: F5 step back, F6 step forward, F7 play).[/*]
[/list]
[h1][h1]New Legend Rotation [/h1][/h1]
This week’s Legend Rotation features Ada, Asuri, Azoth, Cassidy, Scarlet, and Wu Shang.
[h1][h1]Bug Fixes[/h1][/h1]
[list]
[*]Fixed missing color swaps on Darkheart weapon set.[/*]
[*]Fixed bug where screen shake was too intense on a thrown Proximity Mine hit.[/*]
[*]Fixed a bug where resetting your keyboard controls while in Training mode would leave you unable to use the frame stepping commands. [/*]
[*]Fixed a bug where colors were not always what you'd expect when either switching from teams to FFA or when switching to or from Strikeout/Switchcraft to another mode where you select only one Legend.[/*]
[*]Fixed a bug where the camera would lock to the top of the screen instead of centering itself when playing a fixed camera game mode (Catch Bombs Training, Bombsketball, DodgeBomb, etc) with a screen ratio that is wider than 16:9.[/*]
[*]Fixed a bug in training mode where any gadget given to a bot could not be picked up by the player if they knocked it out of the bot's hands. [/*]
[*]Fixed a bug where the host of a game that forces teams on (e.g., Brawlball) could never start the game if his or her team had one fewer player than the opposing team.[/*]
[/list]