Bravery & Greed l The God of The Hunt Update
Author: Lo_Team17,
published 1 year ago,
Hey Adventurers!
We've pushed a new update live! This includes lots of bug fixes, changes, and most excitingly... a new boss! 👀
[h3]A new boss lurks in the Subterranean Jungle! 🐎[/h3]
A new opponent has appeared to guard the Subterranean Jungle: Rhysasys, God of the
Hunt! His Mighty Spear and Summoning Magic will keep you looking for an opening!
[img]https://i.imgur.com/IZpq8sA.gif[/img]
[h3]Class Changes ⚔️[/h3]
[b]Warrior 🛡️[/b]
Basic Combo
[list][*] Significantly reduced distance traveled and recovery
[*] Changed projection trajectory so that it more easily leads to longer combos
[*] Improved the ability of the first two hits to juggle enemies
[*] Added combo prorate after the 3rd hit lands, overall reducing the damage of longer combos[/list]
Up+Attack Sword Slash
[list][*] Significantly reduced startup
[*] Increased damage from 250 to 300
[*] Increased the projection strength and changed the projection trajectory to be more horizontal
[/list]
Shield Bash (Basic combo 1st or 2nd hit + Shield button)
[list]
[*] Significantly reduced startup
[*] Increased hitbox size
[*] Increased damage from 150 to 200
[/list]
Shield Charge (Hold Special button + Forward)
[list][*] Reduced damage from 180 / 150 (First / Consecutive hits) to 160 / 125
[*] Significantly reduced the ability to absorb hits by blocking them during the Shield Charge in PvP Arena games
[/list]
[img]https://i.imgur.com/WjG6h9K.gif[/img]
[b]Amazon ⚔️[/b]
Basic combo[list]
[*] Significantly reduced distance traveled and recovery on the 3rd hit
[*] Removed ground bounce on the 2nd hit, allowing a subsequent Turnaround Attack or Aerial Down Smash to ground bounce enemies and improve combo potential[/list]
Whirlwind attack
[list][*] Significantly reduced startup so that it can be more easily used in combos
[*] The Amazon is now able to catch her Chakram while in the ground and in hitstun from an enemy attack
[*] A successful Parry can now be cancelled into an attack earlier. It can also now be cancelled into a Chakram throw or a Wand spell
[/list]
[img]https://i.imgur.com/j4agr8v.gif[/img]
[i]Thank you as always for your feedback on [url=https://discord.com/invite/jqBfQEjWWj]Discord [/url]and the Steam Forums! This round of improvements gives new strengths to the Warrior’s least used moves, and makes the Amazon even more well-rounded. As both their toolkits become more polished, tons of new combos are now possible![/i]
[b]Rogue 🏹[/b]
[list]
[*] Bonus attack speed now also reduces the charge time of the Charged Arrow
[/list]
[b]Wizard 🧙♂️[/b]
[list]
[*] The Elemental can now pick-up Gold for the Wizard
[/list]
[h3]Arcana 🃏
[/h3]
[list]
[*] Reduced the hitbox size of explosions from The Sun to be more in-line with the visual effect
[*] Followers no longer create explosions from The Sun
[/list]
[h3]Monsters 🕷️[/h3]
Desydera
[list]
[*] Slightly lowered her cooldown period after ground attacks
[*] Increased overall speed
[*] Increased ground attack damage (150 -> 175 and 250 -> 300)
[*] Increased energy shot attack damage (75 -> 90)
[/list]
[list]
[*] A Follower can now come with you to the next level after defeating a Boss
[/list][i]To make Life Builds that focus around Followers more viable, one of the Followers that manages to survive a Boss Fight will help you from the start of a new level![/i]
[img]https://clan.cloudflare.steamstatic.com/images//42655127/4ff2d97272907cebf8e97aa3cd3a28efae564af6.png[/img]
[list]
[*] The HP/Attack/Speed scaling of friendly Followers has been significantly increased, meaning that Followers found in more advanced levels will be stronger
[/list][list]
[*] Increased the overall HP scaling of Bosses at higher levels
[*] Increased the damage scaling of monsters at higher levels
[*] Decreased the movement/attack speed scaling of monsters at higher levels
[*] Reduced the overall difficulty scaling at higher levels for games with 1 player
[/list][list]
[*] At very high levels, there is now a limit to the number of extra monster spawns. When this threshold is reached, monster damage will start increasing drastically
[*] Increased the randomness of the Boss selection in levels with multiple possible bosses
[*] Limited the ability for a large amount of Harpies to stunlock players in the air
[/list]
[h3]Gear & Perks 🏅[/h3]
A few items have had limits added to their scaling to improve balance and fix issues with strong
enchants! [list]
[*] Resistance (Impervious Jewel): Max Health threshold does not go below 3%
[*] Shield of Faith (Gem of Munimentum): Cooldown does not go below 2s
[*] Unstable Current (Quavering Hand): Stamina threshold does not go below 1
[/list][list]
[*] The scaling factor of Time Stop (Rod of the Aeons) has been changed from 200% to 50%
[*] Plague (Blighted Gauntlet, Hand of the Scourge) has been changed to no longer have an internal cooldown, and the Attack/Defense debuff has been improved from 15% with a 50% scaling factor to 25% with a 100% scaling factor
[*] Transmuting an already enchanted item will now keep the enchant level and improve it by +10
[*] Enchanting an already enchanted item will now improve it by +20, but cost more Gold than a normal enchant[/list]
[img]https://clan.cloudflare.steamstatic.com/images//42655127/633ed58add26cf836f3aa46371c6876bdda35782.png[/img]
[i]The Enchanter and Transmuter have been improved to offer useful services no matter
how far into a run you are. Be warned: you might need to prepare large amounts of gold to
sustain their costs.[/i]
[list]
[*] The Temporary HP Shield now depletes slightly slower when at low amounts of Shield, but much faster when at very large amounts of Shield
[*] Vampiric Hunger, which grants a stacking Temporary HP Shield when killing enemies, has been reworked from being based on the player’s max HP and now uses flat values (80 + 60 HP / perk level)
[*] Apex Predator life healed reduced from 12% (+4% / level) to 10% (+3% / level)
[*] Improved Health maximum health reduced from 16% (+8% / level) to 16% (+4% / level)
[/list]
[h3]Improvements 🧰
[/h3]
[list]
[*] Added the ability to bind Mouse buttons when playing with a Keyboard
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//42655127/1b2df8334c9216af462205de46deba155e151fc5.png[/img]
[i]This highly requested feature is now finally in! Get ready to play with your preferred WASD + Mouse layouts, or anything else that you like!
[/i][list]
[*] The Log can now be accessed during runs, in the Pause menu
[*] The cooldown of Wands is now displayed in the Log
[*] An option “Always Zoom Out” is now available in the Video menu, forcing the game camera to constantly display the most zoomed-out view
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//42655127/cab6f514afb5ee84ec0a046ac7fc9b3a94ce8b42.png[/img]
[i]This option is disabled by default and is recommended when playing on a big screen, or for people who prefer restricting camera movements as much as possible.[/i]
[list]
[*] Added an option to allow the game audio to keep playing while the game window is unfocused
[*] The Splash & Start screens can now also be skipped with mouse clicks
[/list]
[h3]Bug Fixes🛠️
[/h3][list]
[*] Fixed an issue that caused NPCs and Event rooms to sometimes not appear as regularly as they should (especially the Enchanter)
[*] Fixed an issue where the Warrior’s first training challenge would not be possible to complete if the Blitz perk was acquired
[*] Fixed an issue where players could get hit by The Sun explosions after Zhur Gor'od’s intro sequence
[*] Fixed an issue where Fairies in Sylvan'Uur’s intro sequence could fail to position properly
[*] Fixed an issue where spawning a summon behind Sylvan'Uur would cause it to face to the right
[*] Fixed a typo in the Justice & Judgement text displayed when killing an Elite/Boss
[*] Fixed an issue where changing Categories in the Option menu while quitting it could result in an unstable state for the UI
[*] Fixed an issue where viewing an Item in your Inventory while another player picked-up the Rune at the end of a Boss fight could cause you to lose your Item
[/list]
That's all for now, Adventurers! Once again, thank you for all your feedback as we continue to improve Bravery & Greed. We'd love to know what you think of all the balance changes, improvements and the new Boss - so do leave your feedback here in either our [url=https://steamcommunity.com/app/943370/discussions/]General Discussions here on Steam[/url], or on our Discord!
To keep up to date with all the information on Bravery & Greed, please like us on [url=https://www.facebook.com/BraveryAndGreed/]Facebook[/url], follow us on [url=https://twitter.com/braveryandgreed]Twitter[/url] and join us on [url=https://discord.gg/jqBfQEjWWj]Discord[/url] 🗡️
[h3]🌠 Play Bravery & Greed on Steam! 🌠[/h3]
https://store.steampowered.com/app/943370/Bravery_and_Greed/