[list] [*] Player can now use the dodge move during an attack, allowing them to cancel the attack animation. Additionally, player can change direction mid-attack, so they can adjust which way to face when canceling an attack if needed. [*] Invincibility duration gained during a dodge has been increased. [*] Enemies now track the player less precisely during an attack, giving the player a better chance to avoid incoming strikes. [*] Jumping and wall-jumping have been improved, providing a smoother feel. [*] Some translation errors have been corrected. [*] Minor visual enhancements. [/list] For feedback or reporting issues: [i]volviir.dev@gmail.com[/i]