1.04 Physics Overhaul & Movement Improvements
Author: NDXIII,
published 1 month ago,
[h1]Physics Update Tick Rate Increased[/h1]
The physics update tick rate has been changed from 50 to 150.
What does this mean?
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[*] Smoother Movement: Character movement is now more responsive.
[*] Improved Collision Accuracy: Fewer issues with falling through floors or getting stuck in objects.
[*] Better Bunnyhopping: You’ll lose less speed during bunnyhops, as less time is spent grounded between jumps.
[*] Trampoline Adjustments: Trampolines now preserve your current speed more accurately instead of giving a speed boost randomly.
[/list]
Please note that this change involves more calculations per second, which might slightly impact performance on some devices. However, the accuracy gains should be well worth it!
[h1]Map Adjustments[/h1]
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[*] Updated the map to account for the new movement system. Some jumps and sections that were previously unreachable with the new physics have been adjusted.
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[h1]Other Improvements[/h1]
[list]
[*] Camera Smoothing: The camera has been smoothed out to reduce the shaking when walking into walls, making for a more comfortable experience.
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As always, I appreciate your feedback! If you notice anything strange or run into issues, let me know via the in-game feedback form.
Happy climbing!