[u]Note:[/u] This update does not contain Xen. We are working on Xen! This is a small hotfix patch to resolve some of the issues with the Surface Tension Update. [h1]Programming[/h1] [list] [*]CSM should now be functional and working correctly on AMD cards. [*]French and Portugese translation/captions are added and fixed in the main menu. [*]Fixed a bug where disabling CSM would cause it to set to “very low” when you next start the game. [*]Potentially fixed the “CSM ghosting” bug where a weird overlay would appear on the screen if you enabled CSM. [*]Fixed a bug where the godrays option would reset when the game is restarted. [*]cl_autoweaponswitch cvar added to disable automatic weapon switching, if needed. [/list] [h1]Level Design[/h1] [b]C2A5G (Surface Tension Uncut)[/b] [list] [*]Fixed a bug where if you backpedal through the door that leads to the car park at the beginning of the map, it would close and could not be reopened again. [*]Fixed invulnerable AGrunt at the helipad if the player tries to save the Osprey. [*]Fixed alternate vent route Headcrabs from clipping with the player and being invisible if they the player jumps over the vent gap. [*]Fixed various conditions that allowed the player to exit via the bomb trap room and get into the TOW courtyard that way. [*]Add player clips to prevent exploitation of the map. [/list] [b]C2A5H (Surface Tension Uncut)[/b] [list] [*]Fixed a bug where the hangar Guard choreography would get broken if you went to the hangar door exit before reaching the part of the level where you actually meet the Guard. [*]Corrected hanger security door to use the correct sounds like the rest of the doors in the map. [*]Player clipped the dumpster by the jump pad to prevent the player from getting stuck. [*]Removed the fence behind the guard shack to prevent the player getting stuck. [*]Ladders on the fire escape now work in case the player decides to use the jump pad to get on them. [*]Fixed 50Cal getting tank projectiles stuck in it. [*]Add player clips to prevent exploitation of the map. [/list] [h1]Multiplayer[/h1] [list] [*]Fixed a bug where sv_ranked would crash servers on startup. [*]Generated loading screens for dm_crossfire, dm_rail, dm_power and dm_chopper. All official maps should now have proper loading screens at all resolutions. [*]Added some graphical detail to a few areas in dm_rail as well as a playerclipping pass to make projectiles get caught less on silly obstacles. [*]Fixed c2a5h and c2a5i showing up on the multiplayer map list. [/list] [h1]Miscellaneous/Notes[/h1] [list] [*]Several big community mods have been broken with the last update. If you see missing textures or any strange behaviour, those are likely the cause. On a Rail Uncut is also broken and will cause texture errors in a few places in the game, particularly On a Rail. The author is working on fixing these issues. [/list]