[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8672783/59175d4e1821648dfd60803b5cfee15b20323cda.jpg[/img] We have a couple things planned for later this month, but we wanted to give everyone a mini update, so no one thought we had disappeared for the summer. Here are just a few of the improvements/fixes we have been working on alongside Xen. [h1]Fixed Rocket Launcher Guidance[/h1] One of the biggest issues we had in all of Black Mesa was the rocket launcher. It would track strangely, and made fights with helicopters harder than they needed to be. This was super apparent when we started locking down the Gonarch fights. We rebuilt the RPG tracking and re-added the cross-hair elements to give players better feedback for when it was in guidance mode. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8672783/2313282bb00ba91da98a9f1290e85535be12a76e.gif[/img] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8672783/d8e028e715edbc457f1a916cb5566dd853155a47.gif[/img] [h1]Added Stumble Animations to Zombies[/h1] This is a great feature in the Half-Life episodes. It adds a layer of immersion and strategy, so we implemented it into Black Mesa. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8672783/f97aeb0c6c120654f23b541b16415ec6d3028bfb.gif[/img] [h1]Buffed Tracers[/h1] Like the stumble animations above, this is a small change that really helps the overall feel of the game. We increased the size of tracers fired by the player, and fixed a bug that blocked them from being fired by HECU and other NPCs. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8672783/8cb27cbdd30ce68a88e9c4802a480390297eac72.gif[/img] That’s all for right now. We’ll be back later in June. Thanks! https://store.steampowered.com/app/362890/Black_Mesa/