[url=https://i.imgur.com/H8yK0br.gifv][img]https://i.imgur.com/3sNG0sD.gif[/img][/url] Hello everyone, Here’s a teaser for the upcoming Interloper release! ([url=https://i.imgur.com/H8yK0br.gifv]link to higher resolution[/url]). We are testing release candidates for Interloper [b]A, A1, B, B1, B2[/b]. We’ll have news on Interloper C, C1, and D when we put out the first set of maps (they’re close!), as well as details for what is left on our to-do list for Nihilanth and Endgame. [b]We also want to use this mini update to highlight some of the work we have been doing to the already released chapters based on the beta feedback (still more to implement). We’ll continue to update the maps as the team and community finds issues.[/b] Improved godray performance in all maps [h1]Xen[/h1] Increased performance in Xen B lower swamps (as you exit the door) Fixed zombie HEV flashlight sprite when turned on by I/O Model collision and material type fixes LOD fixes [h1]Gonarch’s Lair Map A[/h1] Fix RPG not tracking Gonarch hitbox Slightly increased Gonarch hitbox Fixed black area portal Updated healing island particles Removed dynamic light god rays for performance, and because it wasn’t having the desired effect Fixed a crash involving the Gonarch mortar [h1]Gonarch’s Lair Map B[/h1] Fixed flashlight and other dynamic lights not displaying in starting cave Tinted burnable webs so that the player can tell the difference between webs they can break and webs that need to be burned. Fixed material types on textures and models so it no longer sounds like you are walking on solid glass Blocked web window that looked like the player could pass through Added lights and wires to better guide player on critical path Player clipping pass NPC clipping pass (It should be much harder to get the Gonarch stuck or floating off cliffs) New and updated model collisions Lighting fixes for guidance and better Gonarch visibility Minor art fixes [h1]Gonarch’s Lair Map C[/h1] Fixed all breakable webs to break in ONE hit Fixed breakable web hitbox collision detect (it was too thin) Lighting and prop improvements for player guidance Fixed oil that was not slippery, allowing player to break start of final chase NPC clipping pass Player clipping pass Better highlighted player path in first chase Fixed columns in final fight being able to kill you in one hit Updated and fixed model collisions (still some objects missing collisions, like the crystals) Removed some player obstacles to make the first chase feel smoother Fixed players being able to long jump into start cinaphys and get stuck Removed collision from certain ceiling props to make sure they do not stop the player Removed fire fumer from final boss section Reduced screen shake caused by fire damage Lowered damage from Gonarch fire More updates soon! Discord - https://discord.gg/PSZfh8N