Gonarch HotFix #1 - Code Fixes
Author: [BMS] Adam-Bomb,
published 5 years ago,
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8672783/dcad0f44b114d2c721bb7a729b0c0e91207cdbab.gif[/img]
We hope you guys are enjoying the latest beta. We've been watching and listening closely to your feedback, and we have pushed our first hotfix. This is a code patch to fix bugs and beta issues with the Gonarch and the new UI. We will have additional code and level fixes in future hotfixes/updates. Thank you so much for your continued testing!
[h1]Gonarch and Bebcrab AI Changes[/h1]
[list]
[*] [b]Gonarch AI now behaves differently and deploys different attack patterns based on Easy/Normal/Hard difficulty.[/b]
[*] [b]Fixed bug causing Gonarch to do 250 damage on melee attacks[/b]
[*] [b]Fixed bug causing Gonarch to spawn 60 bebcrabs instead of 15 in lower arena battle[/b]
[*] Gonarch shove damage in map B chase reduced by 50%
[*] Gonarch shove damage in map C chase reduced by 70%
[*] Gonarch shove view punch and knock back amount greatly reduced
[*] Gonarch AI tweaks for final lair arena battle.
[*] Fixed a crash related to Gonarch mortars
[*] Fixed a loophole where Gonarch could die/gib in map A and final upper arena
[*] Fixed Gonarch physics throw attack not respecting cool-down system under certain conditions
[*] Minor Adjustments to chase AI to make it more forgiving, reduce melee attack damage, and scale based on game difficulty setting
[*] [b]Bebcrab jump height reduced to 20 units high[/b], making it much less likely they clip one of your rockets
[*] Bebcrab damage reduced by 50%
[*] Bebcrab max count in final upper arena reduced by 33%
[/list]
[h1]New UI Fixes / Changes[/h1]
If you are interested in testing the work in progress UI, use -newgameui as a launch command.
[list]
[*][b] Fixed major performance drop when using new UI[/b]
[*] Singleplayer game is now paused when UI or Console is Activated
[*] Brought up default Qt behavior for key Auto-Repeat
[*] Game Console: Command Input now has history
[*] Game Console: Partial Autocomplete implementation (WIP, expect bugs)
[*] Game Console: Log Area now 1-2% faster than old UI
[*] Added "Enable Developer Console” to the Game options screen
[*] Advanced Settings Menu is now fully hooked up
[/list]
[h1]Known Issues[/h1]
[list]
[*] Bebcrabs can still be tracked by RPG. We are testing changes to have them not track/collide with RPG rockets. We think the change in jump height has addressed most, if not all of the problem. Let us know what you think!
[*] Columns in the final fight arena still kill the player in 1 hit. This will be fixed in a future level update.
[*] It is still possible to get the Gonarch stuck in certain areas of the level. We are testing level fixes to address this.
[/list]
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