Hello again, Hope everyone is enjoying summer (in the upper hemisphere anyway, winter if not). If you are interested in helping us test a new patch (out on public-beta), we’d really appreciate it. There are a few issues we can’t reproduce on our end, so check out the “[u][b]Needs More Testing[/b][/u]” section if you have had any of those issues or want to help out. [u][b]This Next Patch Will Break Saves[/b][/u] We had to edit the levels for some of the fixes, which means we had to invalidate old saves to make sure it didn’t break people's games. You can restart the chapter or load the map via the games console. Sorry for any inconvenience, hopefully you were not in the middle of a hat run! [u][b]Code Fixes[/b][/u] [list] [*] [b]Fixed the HEV chargers giving you the wrong charge amount.[/b] [*] Fixed female scientists not healing you. [*] Fixed HEV scientist bodies showing revolver icon on item pickup. [*] Added enginetools.txt to the bin folder (probably needs to be updated). [/list] [u][b]Options Menu[/b][/u] [list] [*] [b]Fixed bug with video quality presets.[/b] [*] Added separate label for gamepad options in menu (scroll down in menu). [*] Added enable/disable for vibration on controllers. [*] Added an option to invert the Y axis on controllers. [*] Added sensitivity sliders for X and Y axis on controllers. [/list] [u][b]Closed Caption/Translation Fixes[/b][/u] [list] [*] Fixed We Got Hostiles subtitle crash. [*] Updated/fixed translation files based on community feedback. [*] Fixed Arabic not being oriented correctly. [*] Fixed text size during HEV bootup sequence on various resolutions. [/list] [u][b]Design/Art Fixes[/b][/u] [list] [*] Fixing smoke clipping through distant blue haze on Surface Tension cliffside. [*] Slowed down bunker explosion animation on Surface Tension Cliffside to better portray sense of scale. [*] Fixed scientist falling speed in Office complex. [*] Fixed a small visual issue with the Tau’s sprint animation. [*] Fixed missing wall stripe near control room in Unforeseen Consequences. [*] Fixed weapons being removed if a satchel or snarks are thrown into portal 9 in Lambda Core. [*] Adjusted emergency shutters in Lambda Core to prevent players from backtracking where they should not. [*] Looking into fixing rare softlocks in On A Rail (for the tram elevator by the rocket). [*] Fixed I/O in Nihilanth chamber that would cause the player to have noclip in endgame. [*] Update to dm_crossfire skybox art. [/list] [u][b]Needs More Testing[/b][/u] [list] [*] [b]Attempted to fix crash in Interloper A (offset spawn in times).[/b] [*] Possible fix for huge FPS drop during the rocket raise in On A Rail. [*] Fix for “No Free Edicts” issue in Interloper (timer on Int barrels). [*] HEV suit pickup still crashing the game in some languages. [*] Implemented a possible fix for the new UI not working on Linux. [*] Fixed hangs on Linux when pressing the Escape button. [*] Possible fix for the workshop on Linux. [/list] [u][b]Known Issues[/b][/u] [list] [*] Some RPG crates might not give you full RPG ammo. [*] Some MP maps may be missing minor props. [*] Chapter titles may be formatted wrong on higher resolutions (fixed on dev side). [/list] Thank you for your help and feedback! Discord: [url=https://discord.gg/crowbarcollective]https://discord.gg/crowbarcollective[/url] Facebook: [url=https://www.facebook.com/BlackMesaDevs/]https://www.facebook.com/BlackMesaDevs/[/url] Twitter: [url=https://twitter.com/BlackMesaDevs]@BlackMesaDevs[/url] Instagram: [url=https://www.instagram.com/blackmesagame/]https://www.instagram.com/blackmesagame/[/url] Twitch: [url=https://www.twitch.tv/crowbar_collective]https://www.twitch.tv/crowbar_collective[/url]