[h1]LOOT ME$A[/h1] Here’s some more info on the upcoming LOOT ME$A! https://www.youtube.com/watch?v=9BJ7drbyLZY&feature=youtu.be Of course we are kidding. We wanted to take the time to inform everybody about our REAL game updates. [h1]XEN[/h1] We’ve made a lot of progress since December. With the exception of a few places (mainly loading between chapters), Xen is playable from start to finish. The levels have had multiple gameplay passes to get them to where we want them in terms of fun and challenge. While we worked on these iterations, we built art in parallel so we can implement the art as soon as the gameplay gets completely locked down. We’ve put a lot of effort into some levels to get them ready for outside testing. We look forward to getting feedback and see what we can do to support Xen and Black Mesa, even after we leave Early Access. We want to continue to make the best game for our community, old veterans and new players alike. In that spirit, here are our latest updates: [h1]PUBLIC BETA[/h1] There have been a few major issues with our new renderer. The bugs fought tooth and nail, but we think we have solved most if not all of the major issues. We are preparing a patch for the Public Beta that we will switch to mainline as soon as possible. Here are just a FEW of the big ticket items we fixed for the Public Beta: -Game crashes on certain Radeon graphics cards -Shadows and lights not rendering properly on certain Radeon graphics cards -Fixed full screen blur that was associated with dynamic lights using god rays -Fixed dynamic shadows flickering as the light cast onto perpendicular surfaces -Fixed decals flickering in maps We have a lot of work left to do, and we have decided not to give timelines so that we do not let our community down again; however in the grand scheme of Black Mesa we are VERY close, and we are super excited about delivering our version of Xen! We hope everyone has a good week, and we will have more info on our beta patch soon.