Update notes for Patch 1.6.26992
Author: mgregoirelds,
published 2 months ago,
[h1]Release notes - Patch 1.6.26992[/h1]
[h2]CHANGES[/h2]
[list]
[*]Added Brazilian Portuguese localization.
[*]Enhanced VFX and particle system optimizations to boost overall game performance.
[*]Optimized animators, animations, and Spine for improved performance.
[*]Increased button sizes in the UI for better accessibility, especially on Steam Deck.
[*]Added a new low health animation to the HUD.
[*]Blood decals now use a stencil shader for more efficient display.
[/list]
[h2]BUG FIXES[/h2]
[list]
[*]Fixed the default language selector issue.
[*]Fixed particle transition issues when teleporting and switching biomorph forms.
[*]Resolved a transition pop issue between the splash screen and title screen.
[*]Corrected the SAFE icon not updating on the minimap after an upgrade.
[*]Fixed a bug where the Barb Drizzle pushback effect wasn't functioning correctly in water.
[*]Pain Legion can now be effectively used in water.
[*]Fixed Jawfish attack direction inconsistencies when exiting water.
[*]Added new input requests for Jawfish up and up-front attacks.
[*]Resolved an issue where Jawfish bubbles and out-of-water VFX played incorrectly after respawn damage.
[*]Fixed Sentinel Complex destructible area VFX not displaying as intended.
[*]Fixed Muttler front attack animation, which now correctly plays on the base layer.
[/list]