[b]MAJOR FIXES[/b] [list] [*] We have pre-emptively fixed an issue with the “Buy All Cosmetics” Achievement & Trophy. This should now work even if we remove and add items from the Cosmetics menu. [*] We have fixed issues with the “Explode on Impact” and “Boobytrap” Grenade Launcher upgrades: these should now be much easier to use. [*] We have resolved issues with the “Life Drain” and “Vampiric Damage” permanent upgrades! These should now FOR SURE work as indented: [*] Life Drain should have a 50% chance of triggering and give a small amount of HP back. [*] Vampiric Damage should have a 100% chance of triggering and give a slightly larger amount of HP back, but you also take more damage from enemy attacks. [/list] [b]CHANGES[/b] [list] [*] We have added much more sounds in the hangar and in -game, so keep an ear out! [*] Queen makes sounds when changing phases. [*] Hangar buttons now make sounds consistently [*] Equipping weapons, cosmetics and upgrades now make some noise! [*] The mechs in the victory scene now make some noise! [*] You will get a unique noise after picking an upgrade in-game depending on their rarity. [*] The Slicer and Droughtwave upgrades now have SFX! [*] You now get a sound when being invited to join a game and receive a friend request! [*] We added a sound to our error pop-up, but hopefully you won’t hear that one a lot :wink:. [*] We have added a new screen to the mech stats panel! You can now see a list of all upgrades you have acquired throughout your Run! [*] We have improved stability across the board (We realize this is vague but it’s just code refactoring and guard clauses: most actual fixes were contained in the previous Hotfix patch.) [*] Purchasing an item while having an empty equipment slot equipped now automatically equips that item. [*] We have added lights to the mech’s headlights in the Hangar! [*] Bugparts now no longer get collected if your tank is full, giving your partner a chance to pick more up! [*] Now that Life Drain and Vampiric Damage have been fixed, we’ve tuned their numbers a bit: [*] Life Drain has a 50% chance to convert 3% of damage done to mech health. (aka: for each 1000 damage you deal you should heal 15 hp.) [*] Vampiric damage has 100% chance to convert 10% of damage done to mech health. (aka: for each 1000 damage you deal, you deal 900 damage and heal 100 health.) BUT also enemies do double damage to you. (NOTE: This is meant to give a “safe” and “unsafe” option, one that supports a little bit constantly, and one with high risk-reward.) [*] Made it possible to shoot through fences in maps that have fences. [*] The Grenade Launcher has been buffed from 160 to 210 (Note: We received feedback that the Grenade Launcher was quite underpowered compared to the Flak, especially after a few good upgrades. This should make the damage more reliable; from two grenades barely killing a 300hp Grunt to two grenades for sure killing a 300hp Grunt and heavily damaging the ones around it): [*] Grenade direct hit damage has been uptuned from 60 to 80. [*] Grenade AOE damage has been uptuned from 100 to 130. [/list] [b]MINOR FIXES[/b] [list] [*] We have fixed issues with our enemy navigation, which was causing enemies to get stuck in place. [*] We fixed an issue when equipping the “Empty” item: this should now be much easier to use. [*] We have implemented various smaller UI fixes: [*] The microphone icons have gotten an update. [*] Fixed the Spewer boss missing SFX for their laser attack. [*] Fixed wall visuals in The Abyss [*] Fixed an issue with the slicer upgrades no showing particles correctly. [*] Drastically reduced the the “Immune” text spam when hitting bosses with weapons like Laser and Flamethrower. [*] Fixed some surplus text in subtitles. [*] Downtuned the particles related to Lifesteal upgrades (they should now accurately convey the amount gained) [*] We have fixed some floor colliders having the wrong mask causing loot to fall through floors (Tangled Nest). [*] Removed a surplus spawn point in The Yard which causing players to spawn outside of the map. [/list]