Detectives, we heard you, gathered your feedback, and developed a bunch of improvements for the demo! Internally, we call this update the "PDA glow-up" patch. :-) The update includes the following changes: [list] [*] Major usability and visual upgrades to the PDA [*] Reworked Network Area pattern puzzle [*] Integrated more player feedback, e.g. better tutorial controls [*] Added some new random encounters [/list] [h1]User Interfaces[/h1] [h3]PDA UI[/h3] [list] [*] Simplified & standardized layouts, sizes etc. across all tabs [*] Universally prettier UI sprites, consistent color scheme, new tab icons [*] Merged Journal tab into Cases tab [*] Massively simplified Evidence tab [*] Improved Messages tab layout [*] Fixed mouse scrolling (click & drag, mouse wheel) on map [*] Corrected mixed up clue texts [/list] [h3]Other UI[/h3] [list] [*] Advancing tutorial no longer requires hold to press [*] Added LMB to advance tutorials and disclaimers [*] Major visual improvement to "show evidence" UI [*] Added dpad support for scroll bars [*] Fixed settings toggles not (always) being saved & loaded [*] Reduced & simplified tutorials [/list] [h1]Content[/h1] [list] [*] Completely reworked pattern puzzle & related texts of Intruder case [*] Replaced blackscreen during opening monolog with cinematic Zephyr shot [*] Changed dialog in William's bunk [*] Added Sergeants briefing prior to Intruder case [*] Added Chichi (Stella's pet) [*] Added interaction with Erik & Elliot [*] Added interaction with Bodo & Yahya [*] Changed Luis dialog [/list] [h1]Misc improvements[/h1] [list] [*] Added sign posts & animated screens to hallway floors [*] Scan ability is now disabled until introduced [/list] [h1]Other fixes[/h1] [list] [*] Fixed a bug where dialogues could erroneously be started again [*] Speculative fix for "stuck in elevator" bug [*] Fixed rare stairs overshooting bug [*] Added dpad support for lane switch controls [*] Sitting characters no longer turn around when addressed [*] Fixed rare camera jumps at scene start [*] Fixed interaction UI (not) (dis)appearing at the wrong time [*] Fixed placement of "ping scan" effect on all elevators [*] Countless additional small fixes & tweaks [/list] Here's a thread in the discussion boards, where we'll add all subsequent changes we're adding in the future: https://steamcommunity.com/app/1921980/discussions/0/7336985071466927854/ [b]Furthermore, we decided to move the release of Between Horizons further into the future. We want to make sure that we can deliver the quality you deserve and expect from us.[/b] Happy investigating and don't forget to wishlist! Yours, DigiTales https://store.steampowered.com/app/1921980/Between_Horizons/