Thank you for playing Bellwright Demo! We've been collecting your feedback during the week and released an update that should solve most of the critical issues you've reported. Other things, like performance issues on some hardware, is something that we're actively working on and will be addressed before the release. Make sure to wishlist the game not to miss the announcement! [h3]Gameplay[/h3] [list] [*] Fixed raids sometimes getting stuck on new and existing saves. [*] Improved conditions for new raids to start. [*] Decreased damage to humans from arrows. [*] Fixed not being able to mine Iron. [*] Fixed some of the loot in camps not being reachable. [*] Added durability damage when using Shovel. [*] Changed farming interaction from F to LMB. [*] Fixed and improved Wolf behavior in combat. [*] Fixed character teleporting too far when stuck in construction. [*] Allowed to harvest Mud inside neutral villages. [/list] [h3]Quests[/h3] [list] [*] Removed Mint from quest objectives. [*] Fixed Drying Rack unlock quest needed for Rawhide being unreachable; requires new game. [*] Fixed quests that require to bring coins. [/list] [h3]NPCs[/h3] [list] [*] Fixed NPCs walking into ruins in Haerndean village. [*] Fixed workers not being able to use buildings with blocked access points. [/list] [h3]Sounds[/h3] [list] [*] Fixed volume of footsteps being too low. [*] Adjusted dynamic audio mix of UI sounds. [*] Fixed blocking SFX sometimes not playing. [*] Improved bow shooting and arrow sounds. [/list] [h3]User Interface[/h3] [list] [*] Disabled left-clicking items dropping them from inventory. [*] Fixed visual display of new codex entry popups. [*] Fixed details text wrapping on Codex screen. [*] Improved codex entry and description of Knowledge Books to explain how they work better. [*] Added specific reasons for errors in town management; which exact tool is missing, etc. [*] Added a codex entry for explaining death mechanics. [*] Added an icon for Construction Stockpile when building to mark its location. [*] Made main quest talk options visually stand out in dialogues. [*] Added hints for adding orders and worker assignment in town management. [*] Made save screen more intuitive to use. [*] Added notification when new NPC joins your settlement. [*] Renamed "Item Generation" structures to "Farming". [*] Fixed randomization in character creation not updating initial equipment. [/list] [h3]Stability[/h3] [list] [*] Fixed crash when NPC is trying to block without a weapon. [*] Fixed crash when bandits attack neutral villagers. [*] Fixed crash when workers start a new delivery job. [*] Fixed crash when forager tries to harvest with weapon and shield equipped. [*] Fixed crash when interactable object isn't loaded properly. [*] Fixed crash when a new NPC starts foraging job. [*] Fixed crash when completing some of the quests with bringing items. [*] Fixed crash when objects load without settlement assignment. [*] Fixed crash when player is killed during some of the quests. [/list]