New update is coming right up! Lots of improvements and fixes for features introduced in June, addressing your reports from the last two weeks, and last but not least adding official FSR support that introduces frame generation for anyone who wants it. Make sure to check out our community update later today for a quick summary of changes based on your feedback and a super secret mention of what we're working on! [h3]Performance[/h3] [list] [*] Added FSR upscaling with Frame Generation available on almost all GPUs. [*] Added a separate Nvidia Reflex setting with an ability to enable Boost. [*] Updated DLSS version to improve performance and visual quality. [*] Updated auto-detect of graphics settings and upscaling for new players. [/list] [h3]Bandits & Brigands[/h3] [list] [*] Added an option for toggling Bandit Migration to difficulty settings. [*] Added trust rewards for defending villages from reclamation parties. [*] Postponed reclamation parties to the next day if there is a big party or raid on the same day. [*] Made raid points not get added to other player settlements if there is a raid already expected today. [/list] [h3]Villagers[/h3] [list] [*] Made tools equipped in a worker's weapon slots stay equipped even after they finish the job where it makes sense; includes axes, bows, quivers and such. [*] Buffed skills of hirable NPCs from Fallen Mercenary, Burning Stove and Bloody Prisoner quests; will only apply with the new game. [*] Buffed equipment of hirable NPCs from Bloody Prisoner quest. [*] Made hunters skip unreachable targets; for example submarine wolves. [*] Made workers equip bows into tool slots when using them for hunting. [*] Made companions prefer weapons over tools when using a stock-up command. [*] Made companions not try to take equipment and food that don't fit into their inventory. [*] Made companion stock-up replenish arrows in quivers. [/list] [h3]Other Improvements[/h3] [list] [*] Added item durability slider to squad management screen; on Stock-Up command companions will turn all equipped items with durability below that percent into broken to replace with different items. [*] Made all resources get refunded when a construction site is disassembled; please note that disassembling finished buildings will not refund resources! [*] Made village trading respect storage rules whenever it is possible. [*] Added usable equipment to the stockpile storage management screen. [*] Updated army and squad management screens to match the style of other menus. [*] Changed Seed Pouch and Watering Pot from 5x5 to 6x4 slots. [*] Changed unused Peat Brick loot drops from swamp camps to Peat. [*] Excluded items without codex entries from deliveries. [*] Improved and fixed most localized languages. [/list] [h3]Fixes[/h3] [list] [*] Fixed Vault and Granary village improvements being used as storage by player workers. [*] Fixed stock-up requesting items that were reserved for something else. [*] Fixed unobtainable items appearing in storage filters. [*] Fixed arrows disappearing after the hunter switches a job to a different one. [*] Fixed Canvas having Cured Rope codex entry. [*] Fixed stuttering caused by farms. [*] Fixed workers not being able to mine very large rocks. [*] Fixed player operating Armorer with smith animation without a tool. [*] Fixed resources getting stuck in campfires and racks on older saves after previous changes to management. [*] Fixed very rare crash when loading save, related to invalid state of crafting station. [*] Fixed cooked food being reserved by campfires as in-progress ingredients for burnt food. [*] Fixed companions equipping broken items on stock-up command. [*] Fixed workers getting assigned to harvesting jobs that require a higher tier tool when only a lower tier one is available. [*] Fixed clients in co-op not being able to interact with different things after reconnecting; usually using a shovel, carpenter's hammer or hoe. [*] Fixed character creation screen on client in co-op closing incorrectly when host goes to sleep. [*] Fixed camera getting stuck on client in co-op after interacting with barn. [*] Fixed workers bringing wrong items to cauldrons instead of specific ones selected for a recipe. [*] Fixed various quests that require killing an NPC getting stuck if the NPC dies too soon. [*] Fixed Pickpocket and Safety First quests getting stuck. [*] Fixed a prisoner in Bloody Prisoner quest despawning after recruiting. [*] Fixed particles not burning when they should after loading a save. [/list]