Bellwright Day 10
Author: pogosan,
published 6 months ago,
We've been working on improvements to raid mechanics, as some of you at later stages of the game were getting multiple raids a day, resulting in slowed down progression. Additionally, a common bug with cauldron has been fixed and many other improvements were introduced. Thank you for your support!
[list]
[*] Made raid threat not increase same day of the raid, increase by half the next day.
[*] Made killing bandits only contribute to main settlement's raid threat instead of closest outpost; threat for outposts is still generated by their value.
[*] Modified animal respawning and migration logic; now it should be easier to find them.
[*] Fixed Granite missing from order list in Pit.
[*] Added remapping Tech Tree button (default U).
[*] Rebalanced some of the prices in village trading; larger rebalance is planned.
[*] Fixed Canvas not being visible in storage rules of stockpiles.
[*] Fixed Cauldron locking recipes when using raw food of different spoilage time.
[*] Increased Wolf Fang drop rate to be in line with other trophies.
[*] Temporarily removed laundry meshes from Weaver Hut to prevent workers getting stuck.
[*] Fixed crash related to villagers harvesting resources for constructions in neutral villages.
[/list]