We've been working on improvements to raid mechanics, as some of you at later stages of the game were getting multiple raids a day, resulting in slowed down progression. Additionally, a common bug with cauldron has been fixed and many other improvements were introduced. Thank you for your support! [list] [*] Made raid threat not increase same day of the raid, increase by half the next day. [*] Made killing bandits only contribute to main settlement's raid threat instead of closest outpost; threat for outposts is still generated by their value. [*] Modified animal respawning and migration logic; now it should be easier to find them. [*] Fixed Granite missing from order list in Pit. [*] Added remapping Tech Tree button (default U). [*] Rebalanced some of the prices in village trading; larger rebalance is planned. [*] Fixed Canvas not being visible in storage rules of stockpiles. [*] Fixed Cauldron locking recipes when using raw food of different spoilage time. [*] Increased Wolf Fang drop rate to be in line with other trophies. [*] Temporarily removed laundry meshes from Weaver Hut to prevent workers getting stuck. [*] Fixed crash related to villagers harvesting resources for constructions in neutral villages. [/list]