[u][h3]NEW UPDATE![/h3][/u] For those who don't know, [b]Beetle Ninja[/b] is a few years old, and the source code was thought to be lost sometime after the game was completed. On a whim last month ProsciuttoMan open RPGMaker on an older PC, and the Beetle Ninja source code was loaded in! So by near random luck, that work was salvaged, and some long standing issues are now able to be addressed. [b]CHANGES[/b] [list][*] Changed the battle system from RPGMaker type C to type A. Hopefully this should get rid of all the issues involving command boxes dominating the screen. [*] Moved the savepoint in the final mission, and added a second one just before the final stretch of the mission. [*] Removed several redundancies from the Point De Garu cataclysm map. [*] Nerfed the fight against the door: now only two brain fish spawn instead of four. The fight wasn’t difficult: just extremely tedious, so this change aims to make it quicker so you can get on with the game. [*] Re-added or fixed a few surprises that were bugged to not work or were not implemented correctly in the original release.[/list] [b]FIXES[/b] [list][*] Fixed a bug with a secret ending warping the player to the wrong location. [*] Fixed another secret ending with paradoxically impossible trigger conditions [*] Fixed an oversight where the final mission wouldn’t change party member data appropriately.[/list] [u][h3]WHAT NEXT?[/h3][/u] Thank you to everyone for playing Beetle Ninja! If you enjoyed it, please be sure to drop a Steam review - that helps out a LOT! And consider adding our upcoming game to your [u]Wishlist[/u]. This one will [i]also[/i] be [b]free[/b]! https://store.steampowered.com/app/2997920/Croak_Crusader_Spawn_of_the_Spore_Spectre/