Community Patch #4
Author: thebeast,
published 10 months ago,
Greetings travelers!
We're excited to share the latest Community Patch, number #4. This update has lots of improvements, changes, and fixes to make your gaming experience better. But before we dive into the details, we want to say as always a big THANK YOU dear Beast community! Your daily feedback and support means a lot to us, and we couldn't have done this without you.
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[b]Graphics[/b]
[list]
[*] Visual Update to Camp After Verchovne:
[*] Changed visuals on Cemetery map and moved enemy introduction accordingly
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[b]UX/UI[/b]
[list]
[*] Added new companion responses to completing or failing their side objectives
[/list]
[b]Animation:[/b]
[list]
[*] Improved characters rotations in place - turning between 90 - 180 degrees rotation are faster (characters doing one step instead of two)
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[b]Balance:[/b]
[list]
[*] Ferocious Strike ability nerf - increased cooldown and reduced hit chance in order to reduce its efficiency when combined with Rampage, Rush and Key Moment abilities
[*] Characters encountered on Cemetery map are present during combat instead of recruiting them after the mission
[/list]
[b]Fixes:[/b]
[list]
[*] Optimized AI planning phase
[*] Fixed a potential blocker with game soft locking during enemy turn
[*] Fixed an issue with camera not working properly in Ruined Tower: Rescue
[*] Fixed an issue with objective requirements during side quest in Verchovne
[*] Fixed an issue with some enemy abilities during the Adrianople part of the game not showing properly
[*] Fixed an issue with not being able to attack an enemy after it was attacked by another character who get downed during attack
[*] Fixed an issue with Stress counter still being visible on the portraits of dead companions
[*] Fixed an issue with Accelerate ability reducing Insanity twice
[*] Fixed an issue with critical hits from Devil’s Claws ability not finishing off the enemy instantly (if enough damage has been dealt)
[*] Fixed an issue with the bottom toolbar disappearing after selecting Options in pause menu
[*] Fixed an issue with Defender’s Distractor ability not working properly
[*] Fixed multiple issues with attacking a companion inside a burning area
[*] Fixed some issues with UI scaling
[*] Fixed a discrepancy between Ritual dagger description and actual use effects
[*] Fixed a potential issue with Anton dying during ending cutscene of the first bossfight
[*] Minor ability descriptions updates
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This is the final community patch before our first major update to be released on the 23rd of November! Stay tuned for more info soon!
BEAST Dev Team
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