This is a continuation of Update #6.0.0, click here for Part 1 where we had begun covering Vehicle changes towards the end of the document. [i]Polaris RZR[/i] [list] [*] Fixed an issue that caused the camera to not completely follow the Polaris RZR when it would perform a skid. [/list] [i]Gunships[/i] [list] [*] Removed gunships 40mm GL and replaced it with a burst 30mm, please continue to share your thoughts on this as we assess Gunship balancing. [/list] [i]EMKV90 TOR[/i] [list] [*] Minimum damage lowered on both primary weapons and default weapons from 400 to 200 and HHV-EMG Maul from 635 to 400 [*] The HHV-EMG Maul weapon will no longer no longer one shot light air vehicles (Jets, Nightbird, Stealth Heli) beyond 330m, additionally it will also no longer one shot Attack Helicopters beyond 280m. [*] Fixed an issue that caused the EMKV90 TOR to warp when going up a vehicle elevator as it transitions into siege mode. [*] Added velocity scaled by pitch for EMKV90 TOR. This starts at 6 degrees and reaches its maximum impact by 12 degrees, weapons will fire roughly half their original speed at 12 degrees. [/list] [i][b]Dev Comment: [/b][/i]These changes are being made to underline that the vehicle is suited for a defensive role on the Battlefield, however it is not a vehicle that is about sniping from afar. Range will now become an important factor if you wish to continue with the EMKV90 TOR. [i]Jets[/i] [list] [*] Included a Jet Afterburner Meter so players are now able to manage how and when to use afterburners to gain air combat advantage. [*] Improvements made to first perspective crosshairs. [/list] [h2]Weapons[/h2] [list] [*] Fixed an issue with the VCARs camera shake being out of proportion [*] Fixed an issue where Extended Barrel did not affect rate of fire on VCAR [*] Fixed an issue where you could Hold Breath with the SVD, as this weapon is classed as an DMR this is no longer possible. [*] Fixed an issue where minimap stealth bonuses from suppressors and subsonic ammo was not consistent with descriptions and in game behavior [*] Fixed an issue that caused the Assault Weapon Proficiency to grant extra underbarrel ammo on the AEK971. [*] Fixed inconsistencies between suppressor firing sounds when choosing different magazine types for the AEK971. [*] Adjusted animation undeploy speed of the MP412 REX and M44 Revolver to be more in line with actual timings of undeploying. [*] Increased the blast radius of the explosion bolt of the Ghostmaker R10 from 2m to 3m. [*] Fixed an issue where semi auto dispersion was not calculated correctly on some weapons, causing them to be less accurate [*] Fixed an issue that caused the 12M Auto to have higher rate of fire in single fire while equipped with the Shortened Barrel [*] Fixed an issue that would cause the scope glint to sometimes be disabled due to the interaction with some underbarrel attachments [*] Fixed an issue where the RPK-74M Laser Sight was misaligned with the weapon. [*] Fixed an issue that caused the SVD's ejected bullet casings to be misplaced when equipped with any barrel attachment. [*] Updated the K8 reticle icon in the menus to match the reticule that is present in game. [*] Updated the NVK-FSN's reticle icon in the menus to match the reticule that is present ingame. [*] Fixed an issue that caused certain specialists sleeves to clip through the NVK-P125's when reloading. [*] Fixed an issue where some vault weapons did not have the right spread bonuses for different fire modes [*] Fixed an issue that caused the K30's subsonic magazine to not have a mesh when selected. [*] Polished the animation when reloading the AM40 when it has underbarrel attachments equipped. [*] Fixed an issue that prevented several Vault Weapons from being able to revert to their factory (default) skin [*] Fixed an issue that caused the GAR45 Suppressor and Warhawk compensator to have a muzzle flash when equipped on the MP443 [*] Fixed an issue that caused an increase in dispersion (bloom) when proning with the M1911 [*] Fixed an issue that caused recoil on hipfire to reset very slowly on the PP-2000 [*] Polished the general alignment of laser underbarrel attachments across weapons. [*] Fixed an issue that caused the BPF.50's reload animation to snap when ADSing after having swapped magazine type. [*] Fixed an issue that caused the NVK-P125's weapon slide to remain open after swapping magazine type. [*] Removed headshot multiplier from the 12M Auto and MCS-880 to be in line with other shotguns. [*] Fixed an issue that caused weapon magazines to clip through Mackays forearm in the pre-round screen of a match. [*] Fixed an issue where the Aim Assist (crosshair slow down over targets) and Aim Assist Zoom Snap Modifiers in Battlefield Portal weren't working as intended in some cases [*] Fixed an issue where Aim Assist would be active on targets occluded by vehicle smoke [*] P90 dispersion has been increased. [*] PP29 dispersion while moving has been fixed, it was using incorrect (lower) values. [/list] [h2]LMG Balance Update[/h2] [i]LCMG[/i] [list] [*] Slower dispersion increase [/list] [i]PKP[/i] [list] [*] Slower dispersion increase [*] Vertical recoil multiplier decreased by 20% for the first 2 shots to improve bursting capability [*] Vertical recoil increased by 5% [/list] [i]Avancys[/i] [list] [*] Slower dispersion increase [/list] [i]XM8L[/i] [list] [*] Slower dispersion increase [/list] [i]M240B[/i] [list] [*] Slower dispersion increase [*] Vertical recoil reduced by 5% [*] Initial shot recoil multipliers redone from scratch to improve sustained fire stability [/list] [i]Type 88[/i] [list] [*] Slower dispersion increase [/list] [i]RPT-31[/i] [list] [*] Vertical recoil increased by 8% [*] Slower dispersion increase [*] Dispersion behavior is now more differentiated between high and low rate of fire builds i.e. dispersion will vary more depending on which attachments are used, where a higher rate of fire will result in lower accuracy and the other way around. [/list] [i]RPK[/i] [list] [*] Slower dispersion increase [/list] [i]M60[/i] [list] [*] Slower dispersion increase [*] Reduced maximum dispersion [/list] [i]All LMGs[/i] [list] [*] Reduced initial dispersion penalty when moving while standing, crouching and prone [*] Slightly increased the time it takes for recoil to fully reset overall, where on average it will now take a bit longer than for ARs. The intention is that while LMGs will now be more accurate and reliable over longer distances, their close-quarters agility will be slightly lower. [*] This is further split into two groups with a very minor difference between the two: Fast - Avancys, RPK and XM8 and Standard - All others. [/list] [h2]DMR Balance Update[/h2] [i]M39, SVK and SVD[/i] [list] [*] Slightly increased dispersion when firing at maximum fire rate. [/list] [i]VCAR[/i] [i]Slightly decreased dispersion when firing at maximum fire rate.[/i] [i]BSV-M[/i] [i]Horizontal and initial vertical recoil have been increased.[/i] [img]https://clan.cloudflare.steamstatic.com/images//40697820/8dd467f92632f4b195b978b1ccdd206fb4b6d321.jpg[/img] *REQUIRES BATTLEFIELD 2042 (SOLD SEPARATELY) & ALL GAME UPDATES. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.