Due to the large amount of changes taking place with Season 5, we have had to split this Update Note into two parts to fit into Steam Articles. Below you can read the remaining changes taking place with Season 5. If you'd like to read the first part, [url=https://steamcommunity.com/games/1517290/announcements/detail/3680050032979096160]click here.[/url] ______________________________________ Vehicles [list] [*] Removed yaw aim restriction from the LCAA Hovercraft, you can now rotate 360 degrees on the second seat. [*] Fixed an issue with EMKV90-TOR’s zoom level not working properly on higher FOVs [*] Active Protection Systems will now intercept Incendiary Grenades as intended. [*] The Active Protection Systems light signal is now working as intended on all graphical settings. [*] Fixed an issue which would cause animations to occur when in a vehicle open seat and switching weapons or gadgets. [*] VFX trails on dumbfire rockets now continue until the projectile reaches the target. [*] Barrage Missiles are no longer missing an audio cue when each rocket is replenished. [*] Improved aiming for passengers while the driver is turning the body of the vehicle. [*] Fixed an issue where weapon reload sound effects went missing after entering an open seat in a vehicle. [*] Fixed a missing key bind in some passenger seats. [*] We’ve done a full pass on camera positions on all passenger weapons to ensure they feel similar during gameplay. [*] Fixed an issue with shooting soldiers with a vehicle not triggering in combat state for spawning [*] Helicopter smart rockets will now lock onto designated targets [*] Added overheat sound effects to flak on LATV4 and Hovercraft, as well as Wildcat's Heavy AA. [*] The Air-to-Ground Missile no longer locks onto empty vehicles but will keep the lock if the enemy player leaves the vehicle during the lock sequence. [*] Lowered: Accepted angle of radar missiles from 10 to 5 (We’re not done with our response to this yet) [/list] M5C Bolte [list] [*] Players will no longer be able to shoot through the windshield of the Bolte[/list] CAV-Brawler [list] [*] The CAV-Brawler's 40mm Incendiary GL ammo box will now be attached to the weapon’s base. [*] Soldiers are no longer able to see through their body while in open seats of CAV-Brawler. [*] The CAV-Brawler should now display the correct hints while being locked on. [*] The CAV-Brawler's 40mm Incendiary projectile can no longer be briefly seen floating in front of the weapon. [/list] EBAA Wildcat [list] [*] The missing Lock-on SFX when using EBAA Wildcat has been located and is now present. [*] Lowered minimum damage of EBAA Wildcat's default primary weapon from 9 to 6 [*] Damage fall off start distance is now set to 250m for the EBAA Wildcat’s default primary weapon. [*] Removed EBAA Wildcat's 30mm primary cannon inherited speed from the vehicle [*] Fixed a reload sound for Barrage missile on EBAA Wildcat [/list] EBLC-RAM [list] [*] The missing Lock-on SFX when using EBLC-RAM has been located and is now present. [*] Firing VFX is no longer misplaced on the EBLC-RAM when firing the Missile Launcher. [*] EBLC Ram will now be classified as a Heavy Armor vehicle. [/list] Jets [list] [*] Jets will now benefit from Rocket Pods. [*] You will now be able to look back while in the pilot seat of Jets. [*] Reduced the dispersion of 30mm cannons on Jets. [*] Increased the overheat rate of 30mm cannons on Jets. [*] Updated the Third Person Perspective Camera to be more responsive and precise to your inputs. [/list] Tanks [list] [*] Removed staff shell smart lock on, it now dumb fires like all other tank shells [*] Added an ability for staff shell to lock onto all laser designated target for extra damage [*] Turret speeds will now be correctly reflected within the Vehicle Weapon loadout screens. [*] Added an option to decouple the tank turning from aiming. [/list] Vehicle Loadouts LATV4 Recon [list] [*] Removed: 50mm Cannon, 30mm Cannon & Grenade Launcher [*] Added: Canister Shot, Minigun with Thermal vision, HMG with Thermal vision & 20mm Flak [/list] LCAA Hovercraft [list] [*] Removed: TOW Missile from the passenger seat with these changes, to ensure that it further aligns this vehicle into its combat role. We feel that despite this item being skill based, a hovercraft should not have access to such a deadly item. [*] Added: LMG with Thermal vision, Minigun with Thermal Vision & HMG with Thermal vision [/list] EBAA Wildcat [list] [*] Removed: 57mm cannon, Rocket weapon pod, Mortar Pod & 40mm Volley pod [*] Added: 35mm Dual AA Cannons, Minigun with Thermal Vision & HMG with Thermal vision [/list] MAV: [list] [*] Removed: Flak Pod [*] Added: Incendiary Grenade Launcher [/list] M5C Bolte [list] [*] Removed: 30mm Cannon [*] Moved: Repair System to Slot 1 from Slot 2 [*] Moved: Missile Launcher to Slot 2 from Slot 1 [*] Added: 50mm Cannon, Incendiary Grenade Launcher and Passenger Detection Pulse. [/list] M1A5, T28 and EBLC-RAM: [list] [*] Added: Minigun with Thermal Vision & HMG with Thermal Vision [*] Increased: Heatseeker Missile Damage to Air Transport Vehicles [/list] [h2]Weapons[/h2] [list] [*] Fixed an issue that caused the camera to shake erratically when firing the NVK S-22 on PlayStation 4 and Xbox One [*] Fixed a visual inconsistency between the AEK-971 weapon model and its icon. [*] Fixed an issue where the Factory Barrel Muzzle on the LCMG was invisible while looking through a x2 scope or higher. [*] Fixed an issue that causes the RPK Flashlight to cast a shadow of the RPK's muzzle. [*] The SWS-10 and DXR-1 no longer clips through the ground while shooting from a prone position. [*] Increased the AK24 aim down sight movement speed to be inline with other Assault Rifles. [*] Incendiary Grenades now keep doing damage after you've switched weapons. [*] Enemy nameplates no longer have a bright glow when looked at through T4 Thermal 2.5x scope. [*] Fixed an issue where the SVK bullets were zeroed at a different distance than the rest of the weapons, resulting in high inaccuracies at medium and longer distances. This issue became increasingly visible with the addition of Thermal Scopes. [*] Fixed an issue that caused the M26 Mass Underbarrel Launchers to share ammo pools across all the variations [*] Fixed an issue that caused the M320 underbarrel launchers on the M16A3 to all fire HE instead of their intended variations. [*] Reduced the maximum bullet capacity of the MTAR-21's extended magazine from 50 to 40 [*] Longshot scope has been updated to read 12x instead of 40x. [*] Fixed an issue that caused Weapon Scope Glints to not appear on several 4x and higher scopes and weapons. [*] Fixed an issue that prevented the M416's flashlight from being turned on. [*] GOL Sniper Magnum now displays its Fire Mode as Bolt Action instead of Single. [*] Fixed an issue that caused the Kobra sight to clip through the M16A3 [*] Fixed an issue that caused the 40mm Smoke Underbarrel Launcher on the LCMG to display an incorrect name in the kill log if a player got a kill with it. [/list] *Requires Season 5 Battle Pass (sold separately) and Year 1 pass to unlock. You must log in during the first 2 weeks of the season to claim your reward. Failure to log in and claim during this period will result in forfeiting the reward. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.