This Steam post is a continuation of the Update #4.0 notes that can be viewed [url=https://store.steampowered.com/news/app/1517290/view/4996189706094971878]here[/url]. This update is scheduled to go live on April 19. [url=https://store.steampowered.com/news/app/1517290/view/4996189706094971878][img]https://clan.cloudflare.steamstatic.com/images//40697820/563e9dd592b3627591424d49d54646193bb87825.png[/img][/url] [img]https://clan.cloudflare.steamstatic.com/images//40697820/8dd467f92632f4b195b978b1ccdd206fb4b6d321.jpg[/img] [h2]Melee[/h2] [list] [*] Animation fixes related to melee takedowns [*] Fixed an issue where the camera was misplaced during a takedown [*] Fix related to targets flying away when doing a takedown on a moving platform [*] Fix where melee hits didn’t register consistently on moving targets [*] Fixed a bug where the player could throw a grenade and melee at the same time [*] Fixed a bug where player could get stuck in melee animation [*] Fixed a bug where doing a melee attack in prone could make the knife stuck until another melee was initiated [*] Fixed an issue which would cause guns to instead play a knife animation [/list] [h2]Vehicles[/h2] [list] [*] As outlined in our recent Core Feedback, we are adjusting the number of active vehicles across maps and modes, and you’ll notice the first iteration of this change within this update. As an example of how that plays out on Breakthrough 64 for Kaleidoscope, here is how we adjusted total available vehicles in the match, per Sector: - Sector 1 - 17 -> 13 - Sector 2 - 18 -> 17 - Sector 3 - 19 -> 17 [/list] [list] [*] Health for soldier and vehicle now show correct values for all seats in the vehicle [*] The radar will now appear correctly while redploying on a team/squad mate in the Mi-240 Super Hind or MV-38 Condor [*] Killing someone with a Tuk-Tuk would sometimes show the wrong vehicle icon the kill card [*] Destroying either the Tuk-Tuk or Polaris Sportsman in a tunnel will no longer cause floating debris to be present [*] Players can now ping while driving vehicles in 3rd person view [*] Fixed an issue that would cause reversing in a tank to be problematic [*] Fixed an issue that would allow players to skip the equipment cooldown timer while in a helicopter [*] Players will no longer find themselves in a floating state while exiting a fighter jet upside down [*] Fixed an issue which would cause vehicles to not be deployed when called-in, but still shown as 'in-play' [*] Fixed an issue that would allow players to shoot AT missiles while their target was in smoke [*] Adjusted text on the vehicle zoom options in order to make it clearer what the option does [*] Tornados should no longer throw a helicopter under the world, resulting in passengers ending up under water [*] Fixed an issue that would sometimes affect the visibility of flares [*] Exiting and re-entering a tank will no longer result in a misaligned camera [*] Fixed an issue that could allow helicopters to fly under the game world on Hourglass [*] Fixed an issue that would cause the AA missile launch to skip the yellow lock on phase, jumping straight to red [*] Fixed an issue that could sometimes cause helicopters to spawn on the ground [*] Fixed an issue that would sometimes cause players to fall through the world when deploying into a tank [*] Fixed an issue that would allow players to manually reload weapons on certain vehicles [*] Air radar should now correctly display enemies [*] System repair would sometimes only replenish a few health points, this has been corrected [*] It was possible for players to hurt themselves with some explosive vehicle weapons during the vehicle enter animations, this has been disabled [*] It's no longer possible to shoot yourself for a short period of time when entering a vehicle [*] Vehicle hints will now show up on initial deployment [*] Vehicle "invert look" settings are no longer connected to flight controls [*] Fixed an issue that would allow players to instant lock onto a vehicle after flares have been used [*] Lights on air vehicles are now turned on when a player is in the cockpit. [*] Fixed an issue which would occasionally see the AH-64GX Apache Warchief or KA-520 Super Hokum Smart rockets ignore their target. [*] A specific concrete block was causing the T28 to become stuck. The T28 has overcome its fear and can now traverse over it [*] Invert vertical look is now working as expected on transport vehicles [*] Vehicle 3rd person camera no longer clips through the environment. [*] The 'Hints for Controls' option now displays for all intended vehicles. [*] Fixed an issue that would cause the bridge to clip while in 3rd person view in a T28 on Hourglass [*] Backpacks can no longer be seen sticking out of the side of the B17 Bomber. [*] Taking a Tuk-Tuk into an elevator will now display the correct health [*] Made tweaks to various VFX while in a helicopter and firing counter measures to reduce photosensitivity risks [*] Vehicles spawned through Deploy Screen will now be eventually abandoned if they are left [*] Fixed an issue which would cause animation issues when going from vehicle to downed state [*] Helicopter lights are no longer offset from their initial position while in the matchmaking countdown screen [*] Deploy animation will now only play once after the player has switched seats multiple times in a row within vehicles. [*] Tanks should no longer get stuck in the mud while in a storm on Orbital [*] Weathering effects are now applied more consistently to vehicles. [*] The soldiers physics representation now better matches the the actual animation pose when in a Tuk-Tuk or a Portal RHIB [*] Added a freelook 3rd person view crosshair to vehicles [*] Vehicle hud while in 1st person view now turns red when in a critical health state [*] Vehicles now show both soldier and vehicle health for all seats occupied by the player. [*] Updated the “Transport Look Behind" option to "Reset Camera View" [*] Tweaked camera pitch while in 1st person view within a helicopter to better reflect the direction of travel and increase visibility [*] Fixed spawning of vehicles in elevators [*] Vehicles should no longer incorrectly be slowed down when driving over certain platforms like bridges [/list] [h3]AH-64GX Apache Warchief[/h3] [list] [*] The wing camera when firing rockets on the AH-64GX Apache Warchief is now more accurately aligned [*] The HUD will now be more visible when performing a nose dive in the AH-64GX Apache Warchief [/list] [h3]EBAA Wildcat[/h3] [list] [*] Fixed text description on the EBAA Wildcat to more accurately reflects its weaponry [*] Fixed text description on the EBAA Wildcat and T28's Smoke Launcher [*] The EBAA Wildcat can now climb hills with a bit more ease [*] Increased the handbrake strength on the EBAA Wildcat [*] While on Orbital the EBAA Wildcat used to have trouble driving over low to average height rocks. This no longer occurs [/list] [h3]F-35E Panther[/h3] [list] [*] The F35-E Panther will now take the intended damage when hitting specific buildings on Hourglass [*] Increased ejection force when at low speeds in the F-35E Panther [*] Added an ejector seat for the F-35E Panther when in Hover Mode [*] Afterburner VFX is no longer visible through the engine swivel nozzle in a F-35E Panther [/list] [h3]KA-520 Super Hokum[/h3] [list] [*] Made tweaks to the KA-520 Super Hokum to better align its bullets to the crosshair [*] The KA-520 Super Hokum now correctly displays equipped attachments on its 3D model [/list] [h3]LATV4 Recon[/h3] [list] [*] While entering a LATV4 Recon after sprinting, players will now find themselves in the correct seat [*] Fixed an issue that would cause the LATV4 to sometimes fall through the floor on Hourglass [*] Better positioned the hitbox of the the gunners head and shoulders when in a LATV4 Recon [*] Player is no longer pushed out of bounds if revived under the LATV4 [*] The LATV4 Recon will no longer get stuck on a problematic rock on Discarded [/list] [h3]LCAA Hovercraft[/h3] [list] [*] Fixed an issue that would cause the LCAA Hovercraft to become stuck on the environment on Breakaway [*] LCAA Hovercraft collision around point G1 on Kaleidoscope has been fixed [*] The LCAA Hovercraft can no longer fly after hitting a ramp at high speeds [*] Tweaked the boost on the LCAA Hovercraft to avoid it going up vertical walls [*] Swimming close to a LCAA Hovercraft that is on water will no longer result in death [/list] [h3]M5C Bolte[/h3] [list] [*] Players are now able to shoot passengers within a M5C Bolte more easily [*] Fixed an issue that would cause the MC5 Bolte to fall through the world on Orbital after clipping tree trunks. [*] Fixed an issue that would cause the camera to break when revived from under a LATV4 Recon. [*] Fixed an issue that would prevent the MC5 Bolte from being visible after a call-in is requested [*] Fixed issue where the animation of the M5C Bolte's main gun could become stuck in the firing animation. [*] MC5 Bolte Missile Launcher has been adjusted, and now also damage tanks - Time to live 10 -> 3.2 - Engine strength 175 -> 70 - Damage 70 -> 45 [/list] [h3]MAV[/h3] [list] [*] Fixed an issue that caused the 40mm Volley Pod crosshair to not show up in the MAV [*] Improved text descriptions on the MAV [/list] [h3]MD540 Nightbird[/h3] [list] [*] Switching seats in the MD540 Nightbird would sometimes alter the FOV. It should no longer do this [*] It's now possible to shoot the pilot of an MD540 Nightbird through the upper part of the cockpit's glass [/list] [h3]MV-38 Condor[/h3] [list] [*] The MV-38 Condor should no longer spin out of control when it gets destroyed [*] Fixed text description on the MV-38 Condor to more accurately reflects its weaponry [*] Fixed an issue where the camera positioning could sometimes become stuck after exiting a MV-38 Condor [*] 50mm Cannon Pod has been tweaked against other vehicles [*] RWS 50mm mounted on Air vehicles - Start and End Damage 60 -> 65 - ImpactImpulse 8000 -> 3000 - This change means it should now destroy the MD540 Nightbird in 2, instead of 3 shots [*] RWS 50mm mounted on Land vehicles - ImpactImpulse 4000 -> 2500 - StartDamage 85 -> 92 - EndDamage 60 -> 65 - Damage FalloffDistance start 180 -> 200 - Replenish Rate 2.3 -> 2.1 [/list] [h3]Polaris Sportsman[/h3] [list] [*] Players should no longer fall through the game world while driving the Polaris Sportsman on Renewal [*] Made adjustments to the camera setup while driving the Polaris Sportsman, ensuring players retain visibility at all times [*] Players can no longer get stuck in cargo containers while driving the Polaris Sportsman on Breakaway in Hazard Zone [/list] [h3]T28 / M1A5[/h3] [b]HEAT Shell[/b] [list] [*] Impact damage increased by 90 > 115 [*] Replenish time per shell increased from 6 > 6,8 seconds [/list] [img]https://clan.cloudflare.steamstatic.com/images//40697820/8dd467f92632f4b195b978b1ccdd206fb4b6d321.jpg[/img] [i]This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.[/i]