No-Pats, Update #3 will be available on December 2. We’ve enjoyed seeing you join us on the Battlefield since launch, and would like to thank you for your continued feedback. With this update we’re addressing further bugs and feedback areas which we’ve observed through your gameplay since November 12. This means you can expect a large amount of fixes, balance changes and quality of life enhancements to come your way. And lastly, as we’ve kicked off the Preseason there are some new things to look forward to as well! While the full update contains hundreds of changes, here’s a summary of what to expect. [h2]What’s new?[/h2] In the week following Update #3, Weekly Missions will make their way onto the Battlefield. There will be a total of 3 varying missions each week which you can track via the main menu. Completing a mission will reward you with player XP. Finish all of the available missions that week, and you’ll receive a unique cosmetic reward! In Battlefield Portal we’re adding new game mode layouts for Rush on all All-Out Warfare maps. We’re also adding several new templates to the Builder, and a new custom mode called Vehicle Team Deathmatch, which allows you to utilize combat vehicles in custom experiences. It will also support logic created in the Rules Editor, allowing players to spawn at team HQ and adding more options when creating custom games. Lastly, we’re adding a new logic option to the Rules Editor that checks the source of fatal damage to a player; e.g. maybe from a melee weapon or rifle. This opens up a ton of new possibilities, and we’re looking forward to seeing what cool modes you’ll build with this! [h2]Quality of Life[/h2] We’re introducing several improvements within the Collection screen menus to make customizing your loadout and Plus Menu easier. In short, less clicking around. It’s now also easier to understand which attachments are locked, in use, equippable, or newly unlocked within your Collection. UI elements during gameplay have also received enhancements. You’ll notice increased visibility and reduced clutter through for example player world icons now scaling with distance. We also added IFF (Identify Friend or Foe) marker improvements, and indicators for nearby players who you can revive or be revived by, or who is low on ammo or health. Lastly, you’ll notice smoother transitioning between game menus, the Options menu, and matchmaking. [h2]Gameplay[/h2] Throughout several areas of the game we’ve introduced improvements to make your experience while interacting within maps feel smoother. This includes over 150 individual fixes, small changes, and improvements across all of our Maps where we noticed they were detracting from gameplay, such as spawning, visual glitching or collision issues. Audio, rendering and interaction improvements and fixes for weapons, vehicles and Specialists are also included. [h2]What’s next?[/h2] In early December you can expect one more small update focused on further balance changes, and general bug fixes to further enhance your gameplay experience. The full update notes are available below. We’ll keep you updated on the roll out of the update and what's next over on the [url=https://twitter.com/BattlefieldComm/]@BattlefieldComm[/url] Twitter account. Here you can also follow along with our tracking of [url=https://answers.ea.com/t5/Updates/Battlefield-2042-Known-Issues/td-p/10944776]Known Issues[/url], and changes that we’re able to make in real time. We’re looking forward to getting this update into your hands, and we appreciate your continued feedback as we journey onwards from launch, together. [url=https://store.steampowered.com/news/app/1517290/view/3101288004354263858][img]https://clan.cloudflare.steamstatic.com/images//40697820/5c5f4358039a5a005bff90b625308b504e427053.jpg[/img] [/url] Thank you for playing, [i]The Battlefield team[/i]