On Tuesday, September 13 at 08:00 UTC we are releasing Update #2.0.1. Alongside a small number of bug fixes we are correcting the visual effects (VFX) of Paik’s EMG-X Scanner for which we [url=https://twitter.com/BattlefieldComm/status/1565256025078480896]Hotfixed[/url] the range and duration on September 1. As a result, the Scanner’s VFX no longer extends beyond its effective range. We have also decreased the uptime of the Location Revealed notification for Scanned targets as you’ve told us this notification was intrusive during gameplay. The next game update includes the Renewal rework, the Polaris RZR and new Vault Weapons and we’ll talk more about that at the end of September / early October. Stay Informed Follow us on the [url=https://twitter.com/BattlefieldComm/]@BattlefieldComm[/url] Twitter account to stay informed on the roll out of our updates. You can also follow along with our tracking of [url=https://answers.ea.com/t5/Updates/Battlefield-2042-Known-Issues/td-p/10944776]Known Issues[/url] and further game changes we’re making via our [url=https://answers.ea.com/t5/Battlefield-2042/ct-p/battlefield-2042-en]Battlefield forums[/url]. [h2]Changelog[/h2] [list] [*] The Avancys and AM40 no longer display visible weapon shake when firing after switching from a secondary weapon [*] Resolved instances where red containers could glitch inside the ship on Stranded [*] Resolved an issue where the “Interact” button would sometimes trigger repeatedly. This could for example cause you to enter a vehicle again directly after exiting it [/list] [h3]Paik[/h3] [list] [*] The EMG-X Scanner VFX now matches the maximum range of this ability (25m) [*] The Location Revealed notification for spotted target now remains on screen for 0.3s [/list]