No-Pats, Update #2 is now available, and brings a set of balance changes for vehicles and weapons, and fixes for critical bugs we found during the Early Access week of November 12. For vehicles such as the [b]LCAA Hovercraft, MD540 Nightbird, KA-520 Super Hokum[/b] and [b]AH-64GX Apache Warchief[/b] we’ve made adjustments that brings them more in line with other vehicles. On the weapon front, you can expect increased recoil for the [b]PP-29[/b], and more consistent bullet spread for most weapons. We also fixed several critical bugs we noticed were preventing a consistent game experience. These fixes include situations where you could not be revived or respawn as intended. Once this update is in your hands we’ll follow with Update #3 which is tentatively set for deploy next week. It will be our biggest update so far and provides a larger and more substantial set of changes, including performance enhancements, balance changes, and further QoL improvements. For an early look at that, [url=https://store.steampowered.com/news/app/1517290]check out our blog from a couple of days ago[/url]. The full update notes are available below. We’ll keep you updated on the roll out of the update and what's next over on the [url=https://twitter.com/BattlefieldComm/]@BattlefieldComm[/url] Twitter account, where you can also follow along with our tracking of [url=https://answers.ea.com/t5/Updates/Battlefield-2042-Known-Issues/td-p/10944776]known issues[/url], and changes that we’re able to make in real time. [h3]Update 0.2.2[/h3] [h2]Fixes, Changes, and Improvements[/h2] [list] [*] Bullet spread has been reduced on all weapons except [b]Shotguns[/b]. This should result in better accuracy during gameplay [*] Increased [b]PP-29[/b] vertical recoil to ensure that the weapon does not overperform when engaging outside of its intended combat range [*] Resolved an issue where players who were killed close to obstacles such as walls or water were unable to be revived [*] Resolved instances where players were stuck in a downed state and unable to respawn. We’ve also introduced a hidden timer that will activate after 30 seconds of being in a downed state that will force a redeploy should it be required [*] [b]MD540 Nightbird[/b] Mounted 20mm Cannons - we are reducing the radius at which bullets do damage upon impact, and decreasing their splash damage ◦ Reduced Blast Radius size from 3 to 2 ◦ Reduced Inner Blast Radius damage from 1.5 to 0.75 [/list][list] [*] [b]KA-520 Super Hokum[/b] - 30mm Cannon (side mount) - we are reducing overall damage and range at which bullets do full damage, while increasing the overall bullet spread ◦ Reduced Blast Radius from 2 to 1.6 ◦ Reduced Blast Damage from 20 to 14 ◦ Reduced bullet damage before Damage Fall Off starts 18 to 15 ◦ Reduced Damage Fall Off distance from 200 to 180 ◦ Reduced bullet damage at max Fall Off distance from 8 to 6 ◦ Increased bullet range and spread [/list][list][*] [b]AH-64GX Apache Warchief[/b] and [b]KA-520 Super Hokum[/b] - 30mm Cannon - we are reducing the radius at which bullets do damage upon impact, and decreasing their splash damage ◦ Reduced Blast Damage from 20 to 18 ◦ Increased the Damage Fall Off for enemies that are further away from the bullet impact center[/list][list][*] We reduced the overall damage of the Minigun for all [b]Land Vehicles[/b], alongside bullet damage drop off now starting earlier ◦ Reduced bullet damage before Damage Fall Off starts from 18 to 13 ◦ Reduced Damage Fall Off distance from 60 to 40 ◦ Reduced bullet damage at max Fall Off distance to 6[/list][list][*] Equipped armor type for the [b]LCAA Hovercraft[/b] has been adjusted which increases it’s vulnerability against different weapon types[/list][list][*] [b]Battlefield Portal[/b] - [b]UAV-1[/b] ◦ The [b]UAV-1[/b] has been re-enabled within [b]Battlefield Portal[/b] ◦ Greatly reduced health regeneration delay and speed ◦ Increased missile damage against vehicles and infantry ◦ The drone is now able to roadkill enemies[/list][list][*] [b]Breakthrough[/b] matches will now correctly end after the last sector has been captured [*] Resolved an issue that caused players queued for a match in Battlefield Portal to be sent back to the menu, instead of joining the match when a slot became available [*] Made general improvements to stability to prevent rare occurrences of game crashing [/list]