Battlefield 2042 - Update #2
Author: TOTALfps,
published 2 years ago,
No-Pats,
Update #2 is now available, and brings a set of balance changes for vehicles and weapons, and fixes for critical bugs we found during the Early Access week of November 12.
For vehicles such as the [b]LCAA Hovercraft, MD540 Nightbird, KA-520 Super Hokum[/b] and [b]AH-64GX Apache Warchief[/b] we’ve made adjustments that brings them more in line with other vehicles. On the weapon front, you can expect increased recoil for the [b]PP-29[/b], and more consistent bullet spread for most weapons.
We also fixed several critical bugs we noticed were preventing a consistent game experience. These fixes include situations where you could not be revived or respawn as intended.
Once this update is in your hands we’ll follow with Update #3 which is tentatively set for deploy next week. It will be our biggest update so far and provides a larger and more substantial set of changes, including performance enhancements, balance changes, and further QoL improvements. For an early look at that, [url=https://store.steampowered.com/news/app/1517290]check out our blog from a couple of days ago[/url].
The full update notes are available below. We’ll keep you updated on the roll out of the update and what's next over on the [url=https://twitter.com/BattlefieldComm/]@BattlefieldComm[/url] Twitter account, where you can also follow along with our tracking of [url=https://answers.ea.com/t5/Updates/Battlefield-2042-Known-Issues/td-p/10944776]known issues[/url], and changes that we’re able to make in real time.
[h3]Update 0.2.2[/h3]
[h2]Fixes, Changes, and Improvements[/h2]
[list]
[*] Bullet spread has been reduced on all weapons except [b]Shotguns[/b]. This should result in better accuracy during gameplay
[*] Increased [b]PP-29[/b] vertical recoil to ensure that the weapon does not overperform when engaging outside of its intended combat range
[*] Resolved an issue where players who were killed close to obstacles such as walls or water were unable to be revived
[*] Resolved instances where players were stuck in a downed state and unable to respawn. We’ve also introduced a hidden timer that will activate after 30 seconds of being in a downed state that will force a redeploy should it be required
[*] [b]MD540 Nightbird[/b] Mounted 20mm Cannons - we are reducing the radius at which bullets do damage upon impact, and decreasing their splash damage
◦ Reduced Blast Radius size from 3 to 2
◦ Reduced Inner Blast Radius damage from 1.5 to 0.75
[/list][list]
[*] [b]KA-520 Super Hokum[/b] - 30mm Cannon (side mount) - we are reducing overall damage and range at which bullets do full damage, while increasing the overall bullet spread
◦ Reduced Blast Radius from 2 to 1.6
◦ Reduced Blast Damage from 20 to 14
◦ Reduced bullet damage before Damage Fall Off starts 18 to 15
◦ Reduced Damage Fall Off distance from 200 to 180
◦ Reduced bullet damage at max Fall Off distance from 8 to 6
◦ Increased bullet range and spread
[/list][list][*] [b]AH-64GX Apache Warchief[/b] and [b]KA-520 Super Hokum[/b] - 30mm Cannon - we are reducing the radius at which bullets do damage upon impact, and decreasing their splash damage
◦ Reduced Blast Damage from 20 to 18
◦ Increased the Damage Fall Off for enemies that are further away from the bullet impact center[/list][list][*] We reduced the overall damage of the Minigun for all [b]Land Vehicles[/b], alongside bullet damage drop off now starting earlier
◦ Reduced bullet damage before Damage Fall Off starts from 18 to 13
◦ Reduced Damage Fall Off distance from 60 to 40
◦ Reduced bullet damage at max Fall Off distance to 6[/list][list][*] Equipped armor type for the [b]LCAA Hovercraft[/b] has been adjusted which increases it’s vulnerability against different weapon types[/list][list][*] [b]Battlefield Portal[/b] - [b]UAV-1[/b]
◦ The [b]UAV-1[/b] has been re-enabled within [b]Battlefield Portal[/b]
◦ Greatly reduced health regeneration delay and speed
◦ Increased missile damage against vehicles and infantry
◦ The drone is now able to roadkill enemies[/list][list][*] [b]Breakthrough[/b] matches will now correctly end after the last sector has been captured
[*] Resolved an issue that caused players queued for a match in Battlefield Portal to be sent back to the menu, instead of joining the match when a slot became available
[*] Made general improvements to stability to prevent rare occurrences of game crashing
[/list]