[i]Beta Branch Note:[/i] These changes are currently available on the beta branch. The beta branch is for [b]testing experimental changes[/b] and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'. [h2]Docking[/h2] We've revisited docking this patch thanks to all the feedback we received from you! Even though we made docking a lot more stable with the changes from the last patch, you pointed us to some remaining issues that we are addressing now.[list][*]The station's indicators did not consider functioning transporters, leading to inconsistent input hints. The indicators now correctly show the ship as docked as soon as you are close enough to transfer resources, crew, goods, ...[/*][*]Tractor beams no longer pull your ship all the way to the dock if you have a functional transporter. They now stop as soon as your ship is in transporter range.[/*][*]Added visual effects when nearby entities block the docking area and tractor beams have trouble to lock on to a single target[/*][list][*]Tractor beams flash red, some of them may point to the obstructing object[/*][*]A yellow indicator at the dock shows that tractor beams aren't available, but you're still able to dock manually[/*][/list][*]Holding F now only starts an interaction when you are close enough to transfer resources, crew, goods, ...[/*][list][*]The interaction dialog with the station will now automatically open when your ship has been pulled close enough[/*][*]Tapping F for a short time always starts the interaction dialog with a selected station[/*][/list][/list] [h2]Gameplay[/h2][list][*]Creative Mode Command Center now includes all available turret types when using the "Guns Guns Guns" button[/*][/list] [h2]Build Mode[/h2][list][*]Minimum Block Size is a server option now (Default and recommended is 0.01; Allowed values are between 0.001 and 0.01)[/*][/list] [h2]Bugfixes[/h2][list][*][UBR] Torpedoes in default weapon group can be fired again (regression in version 2.5.3)[/*][*][UBR] Fixed player ships exploding or jumping out of sector after a previous server crash[/*][list][*]This prevents ships from being replaced by an older version when reaching a target sector after a hyperspace jump[/*][*]Conflicts in case of inconsistent ship databases are now resolved by keeping the currently piloted version[/*][/list][*][UBR] Fixed a crash when a bluetooth headset was connected while the game was already running[/*][*][UBR] Fixed a log error when refine ore autopilot orders were terminated[/*][*][UBR] Fixed a crash in pirategenerator.lua[/*][*][UBR] Fixed an issue where generated turrets, fighters and torpedoes could be weaker than expected in sectors that are close to the center[/*][*]Fixed an issue where going back from a window to a dialogue box resulted in the wrong option being selected or a crash (e.g. from hire crew window back to shipyard dialogue box)[/*][/list] [h2]Misc[/h2][list][*]Stacktraces now contain the names of involved external libraries[/*][*]Updated bundled SDL libraries (for Windows)[/*][/list]