Beta Branch Patch 2.5.3 Patchnotes
Author: Hans without flamethrower,
published 3 months ago,
[i]Beta Branch Note:[/i] These changes are currently available on the beta branch. The beta branch is for [b]testing experimental changes[/b] and for finding and fixing errors.
This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
[h2]Secondary Block Colors[/h2][list][*][UBR] Ship Name blocks no longer darken the text if a custom secondary color is set[/*][*][UBR] Added a button to swap primary and secondary colors[/*][list][*]Button is hidden when both colors are equal[/*][/list][*][UBR] Fixed an issue where blocks with colorized windows (Crew Quarters, some Hulls) did not flicker for wreckages and ships with low energy[/*][/list]
[h2]UI[/h2][list][*]Changed the Hud menu button to open the Ship Menu slightly:[/*][list][*]While in Build Mode it will always open to the currently built ship[/*][*]Added icon and extended tooltip to show whether the menu will open to a remote or the flown ship[/*][/list][*]“Inventory is almost full”-Warning is now shown at 50 remaining slots instead of 5[/*][list][*]When flying an alliance craft the warning is displayed for the alliance inventory[/*][/list][/list]
[h2]Gameplay[/h2][list][*]Co-op flying now allows co-pilots to fire torpedoes if they own the corresponding weapon group[/*][*]Creative Mode Command Center now includes all available subsystems when using the "Gimme Systems" button[/*][*]Equipment Docks no longer sell Co-'n-Op Reconstruction Kits in galaxies with perma destruction enabled[/*][/list]
[h2]Scripting API[/h2][list][*]Cargobay::addCargo and Entity::addCargo no longer accept negative cargo amounts.[/*][list][*]If you want to fill the entire cargo hold use math.huge as amount[/*][/list][/list]
[h2]Multiplayer[/h2][list][*]Non-admin players can no longer access the debug menu of crafts (when admins have used addScript; restriction does not apply to galaxies with DevMode=true)[/*][/list]
[h2]Bugfixes[/h2][list][*]Saved Designs window:[/*][list][*][UBR] Fixed an issue where the refresh button did not work (in Workshop folders)[/*][*]Fixed automatic refresh for workshop sub-directory when item download finishes[/*][*]The parent folder button no longer skips multiple parent folders[/*][*]Removed non-functional "Rename" context menu entry for workshop items[/*][/list][*]Fixed an issue where errors during upload of a workshop item led to incomplete workshop items and unending “uploading…” shown in UI[/*][*][UBR] Fixed an issue where docking detection did not work reliably[/*][*][UBR] Fixed an issue with co-op flying where co-pilots were no longer able to do damage[/*][*][UBR] Fixed an issue where large ships could become stranded in rifts if the extraction was to be through a wormhole[/*][*][UBR] Fixed an issue where a player could become stranded in a rift after logging in[/*][*][UBR] Repairing NPC ships at relation status ceasefire will no longer be seen as breaking the ceasefire[/*][*][UBR] Fixed an issue where fighters were no longer controllable after renaming their mothership[/*][*][UBR] Fixed an issue where the Reconstruction dialog was not closable when a destroyed player ship had the same name as an alliance ship[/*][*][UBR] Fixed an issue in the Hire Crew window where the slider and the textbox disagreed on how many crew members to hire[/*][*][UBR] Fixed an issue where hyperspace jump energy would always include subsystems in the Build Mode's stats overview[/*][*][UBR] Fixed an issue where production capacity and speed up would always include subsystems in the Build Mode's stats overview[/*][*][UBR] Fixed Research stations producing unusable turret blueprints[/*][*][UBR] Ship group numbers in the ship list (galaxy map) are now centered so that their position no longer conflicts with active map command icons[/*][*][UBR] Fixed an issue where turrets on autofire would target invincible entities[/*][*][UBR] Fixed an issue where joining a password-protected dedicated server from Steam friend list was not possible[/*][*][UBR] Fixed station's push beams not letting go of ships that were given a new order during undocking[/*][*][UBR] Fixed an issue where it was possible to build blocks with zero thickness in voxel grid mode[/*][*]Fixed an issue where it was possible to use templates to build blocks with zero thickness[/*][list][*]Server now enforces a minimum block size[/*][/list][*]Fixed an issue where grid snapping did not work in voxel grid mode while matching a hovered block’s shape[/*][*]Fixed a background rendering issue in sectors near rifts[/*][*]Fixed an issue in rift sectors where thunder sfx were not 3D[/*][/list]
[h2]Internal Technical Changes[/h2][list][*]Upgraded SteamAPI to 1.60[/*][*]Removed workaround introduced in 2.3.2 and 2.4.1 for Linux server startup issues with Steam Clients from that time. These issues have been resolved in recent Steam Client versions.[/*][/list]