First Balance Patch
Author: Parrexion Games,
published 6 months ago,
Hello again!
This time I finally got around to doing some balance updates to the game. I've been focusing on synergies that are rarely used and on bringing all artefacts to a more even power level. Of course there are also a bunch of bug fixes. I think I got rid of the bug which sometimes freezes the game but let me know if it's still there. A big thank you to all of you who have reported bugs and suggested improvements to the game. I've read every suggestion so far so keep them coming!
Apart from that I'm currently focusing on getting the mobile versions done. The version themselves are pretty much done but I need to get them through the review processes of Google and Apple.
Wish me luck!
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Adjustments:
- Fixed the fight opponent matching. Now you should not have to face the same opponent multiple times in a row until the end game.
- Healing effects now no longer heal forever. After about 25-50 uses they lose half of their power and then after 50-100 uses they stop working. This is to avoid some very specific fights going on forever.
- Debuff immunity is now split into two separate stats: Purity Shield and Protected Body. This is done to not have Debuff Immunity be the answer to everything, which is actually was, and to allow for some counterplay.
Added 2 new minor artefacts:
- Reinforced Armour: Gives +300 Health, +15 Armour and Barrier, and Protected Body.
- Assassin's Handbook: Gives +15 Crit, +15 Dodge, and the Poison spell.
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Balance changes
Synergies:
- Rogue: Critical hit chance is increased from 15% to 20%.
- Precision: Damage loss have been decreased from 15% to 10%.
Upgrades:
- (5C) Shield of Purity: Debuff Immunity changed to Purity Shield.
Artefacts:
- (Major) Cursed Dubloon: Removed the gold gained on pickup. Changed the poison spell to give the wielder +50 Strength and Purity Shield. Team bonus now also makes all your fighters bleed at the start of fights.
- (Major) Sibling Band: Increased the wielder bonus to 50% Speed instead of 40% damage increase. Duplicate bonus is increased from 40/140 to 60/210 (Strength/Magic).
- (Major) Inheritance Gem: Reduced the Speed from 25/50/75/100% to 20/40/70/100%.
- (Major) Morph Gem: Reduced the power of a few of the transformations.
- Intelligence Gem: Reduced Mana Generation from 20 to 18.
Reduced Magic from 65% to 60%.
- Essence Gem: Increased Lifesteal from 22% to 30%.
Reduced Strength from 65% to 60%.
- Protection Gem: Changed the 200 Armour to 150 Barrier.
- Agility Gem: Increased Dodge Chance from 25% to 28%.
Reduced Speed from 50% to 40%.
- Chilling Gem: Reduced Freeze chance from 35% to 20%.
- (Major) Noble Contacts: Changed the +2 Coins/Round to +4 XP/Round.
- (Minor) Warding Patch: Changed to Life Essence Amulet.
Reduced Barrier from 300 to 250.
- (Tabard) Rogue Tabard: Changed 50% Critical hit to 50% Strength.
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Visual updates:
- HP Reg and Lifesteal amount are now shown with small numbers during fights.
Crash fixes:
- Fixed a bug that sometimes made the game fail to load the next game round.
- Fixed a bug that sometimes caused the game to fail to find your next opponent to fight.
- Stopped the fights from going on forever, freezing the game.
Bug fixes:
- Steam achievements now properly pops up when achieved and not when closing the game.
- The player gets to have their own name during the tutorial.
- Fixed a lot of online bugs regarding levelling artefacts.
- Fixed a bug where healing spells could cause opponents to bleed using cursed artefacts.