Big Perspective Switch
Author: Paladin Caddy,
published 1 week ago,
I apologize for going dark like that, we hit a few real life bumps and then we brought a puppy into the family, but things are settling down now after the holidays and Booker is 4 months old so I'm actually able to return to working on ATOYO.
So let's just start at the start, I hated the first person perspective, it was a real limiter in how the game was played and what I could do with it, and it just didn't match what I saw in my head for the game, having recorded a video update I realized part way through that an isometric view centered on a controllable point rather than a character is the direction I would like to take the game in.
This perspective change means that I will be rewriting a good chunk of the existing code into much simpler and more contained nodes.
this adjustment won't be ready for a couple of weeks yet as It's only just begun but I wanted to get it out into the open.
as well, this will open up a better future for the expansion phase of the game where you get to increase the size of your tavern as it can be much more modular rather than done in big chunks.
I hope this update will revitalize the game and make playing it and creating it a much more enjoyable experience.
[img]https://clan.cloudflare.steamstatic.com/images//45185405/16a6f094c2888da3f81a6b806f256c013637feb7.png[/img]