My favorite Rhapsodogs!!! In this update, I adjusted the game's balance based on your feedback, fixed some small quirks with our first event, and even added some more rewards for it. Check it out!!! [list] [*] [b]Adjusted the way player's defenses scale as they level up[/b] - this way players won't feel less powerful as they gain EXP due to healing items becoming less useful in the higher levels... I'm asking for feedback on this change!!! I'd like to balance the game as much as possible. [*] Added [b]two new armors you can receive from Dynamo[/b] depending on which way you decide to end the battle... That's[b] three different armors total[/b]! [*] Fixed an issue where you could crash the Dynamo battle during the wire pulling minigame [*] Fixed the joystick not working during Dynamo's minigame on Mobile [*] Adjusted the depth of the items you carry during the restaurant scene [*] Fixed Asmongold not returning to your party when leaving the Event halfway through [*] Fixed some inconsistencies with certain postmarks/badges when stacked [*] Added mobile accessibility options in the form of button placement/opacity [/list] I am still working on getting SteamDeck achievements working - sorry it's taken so long, as a solodev sometimes it takes me a while, especially when I can't figure out the root cause yet. Though there is no known issue, I suspect it may be a GameMaker runtime issue, I am going to be testing this out to see if that's why as nothing in my code currently indicates that this would be an issue. Sorry! Thanks guy! Keep playing, I have some more awesome add-ons coming soon!!! Let me know if I broke anything!