[img]https://clan.cloudflare.steamstatic.com/images//44312056/79df9e8aebe9f3e68364cb7a1592b7f8e55222b9.png[/img] Masters of the Book, This is the development team of ASTRA: Knights of Veda. We have discovered unintended errors in some Knights of Veda that were not intended by the development team and have proceeded with corrections. We sincerely apologize for not catching these issues before launch and would like to inform you about the corrections made: [list] [*] The issue where the signature skill effect of Knight of Veda ‘Marthel’ was not displayed has been corrected. [*] The error in Knight of Veda ‘Sarka’s’ signature skill, which caused 100% interruption regardless of the target’s condition due to ground effects, has been corrected. [*] The down time for enemies hit by Knight of Veda ‘Orlik’s’ signature skill has been balanced from 4 seconds to 2.5 seconds. [*] The error where Knight of Veda ‘Ardor’ had an incorrect number of primary pierces set to 1 has been corrected. [*] The issue with Knight of Veda ‘Albert’s’ signature skill causing 100% interruption to targets regardless of their condition has been corrected. [/list] In ASTRA: Knights of Veda's action system, interruption (reaction) occurs when the [Tenacity ATK] determined by weapon type * skill depletes all of a mob or Knight of Veda’s [Tenacity]. This [Tenacity ATK] and [Tenacity] are finely tuned, and the action taken also affects the [Tenacity] damage from [Tenacity ATK]. The problem with 'Sarka' and 'Albert' signature skills causing 100% interruption was due to a [forced interruption] feature intended for boss patterns, which was not properly normalized after being set for testing purposes on Knights of Veda, and was overlooked during testing and discovered post-service launch. If left as is, it could seriously affect PvP by canceling the opponent player's signature skills, necessitating an urgent correction. Additionally, a balance adjustment has been made regarding 'Ardor’s' first normal attack arrow mistakenly set to pierce, diverging from the common specification that all ranged Knights' first hits do not pierce, and 'Orlik’s' signature skill causing a longer down time than intended in PvP when all hits connect. We consider it a promise and principle to our players that the Knights of Veda designed at the time of the update operate as intended, preserving the value of all Knights. However, adjustments will be made as soon as possible if the following conditions apply: For clear unintended setting errors, we will actively share information and make corrections. For balance issues that could cause inconvenience or unfairness to many players, immediate adjustments will be made for serious matters with sufficient consensus, while for other issues, we will engage in ample discussion with players through appropriate communication channels, and adjustments will be made after a certain period of notice. We apologize for any inconvenience caused by the Knights of Veda not functioning correctly. As a token of our apology, we will be sending 200 Starstones to all Masters of the Book after the maintenance on 4/11. Thank you for your patience and understanding.