Tuesday 16 July Hotfix
Author: ThunderfulPaige | Community,
published 3 months ago,
Hey Vikings, we’re back again with another patch, fixing some pesky bugs & making some more improvements.
We’re going to sound like a broken record at this point, but truly thank you for all of the support and feedback given - please do keep it coming.
As an aside, you’ll notice we’ve a new pinned post in the forums called “Screenshot Saturday” - we post community screenshots on our Twitter (X) account every weekend and would love to see your submissions!
And as always, if you haven't already please do leave a review 🙏
[b]Optimal Optimizations:[/b]
[list]
[*] Boats, Boat Maker and Kennel are now visible in settlement menu
[*] Cart optimizations
[*] Revamped some interactions networking to allow for more concurrent interactions
[*] Winter invasions now scale further past the initial cap of 40 villagers
[*] Buffed all higher tier weapons and shields
[*] Villager dialogue boxes are no longer displayed for far away villagers
[*] Added an armour rack to Metalworker and Leatherworker addons
[*] Weapons and Shields durability and damage balancing
[/list]
[b]Bug stomping:[/b]
[list]
[*] Fixed cold iron not being removable from anvil
[*] Fixed potential crash on clients when the host disconnects
[*] Fixed pelt storage at Hunter's House
[*] Carts no longer explode in shallow water
[*] Fixed Unexplored Cave not showing on clients
[*] Fixed a "Saving Failed" bug caused by literal bugs (Cave Crawlers)
[*] Fixed AI warriors reordering the patrol points when starting their shifts
[*] Fixed Smolkrs being able to destroy resources from carts and sleds from a distance
[*] Fixed instances of villagers getting stuck when trying to travel large distances, far away from the player
[/list]
Thanks!