Hey Vikings, we’re back again with another patch, fixing some pesky bugs & making some more improvements. We’re going to sound like a broken record at this point, but truly thank you for all of the support and feedback given - please do keep it coming. As an aside, you’ll notice we’ve a new pinned post in the forums called “Screenshot Saturday” - we post community screenshots on our Twitter (X) account every weekend and would love to see your submissions! And as always, if you haven't already please do leave a review 🙏 [b]Optimal Optimizations:[/b] [list] [*] Boats, Boat Maker and Kennel are now visible in settlement menu [*] Cart optimizations [*] Revamped some interactions networking to allow for more concurrent interactions [*] Winter invasions now scale further past the initial cap of 40 villagers [*] Buffed all higher tier weapons and shields [*] Villager dialogue boxes are no longer displayed for far away villagers [*] Added an armour rack to Metalworker and Leatherworker addons [*] Weapons and Shields durability and damage balancing [/list] [b]Bug stomping:[/b] [list] [*] Fixed cold iron not being removable from anvil [*] Fixed potential crash on clients when the host disconnects [*] Fixed pelt storage at Hunter's House [*] Carts no longer explode in shallow water [*] Fixed Unexplored Cave not showing on clients [*] Fixed a "Saving Failed" bug caused by literal bugs (Cave Crawlers) [*] Fixed AI warriors reordering the patrol points when starting their shifts [*] Fixed Smolkrs being able to destroy resources from carts and sleds from a distance [*] Fixed instances of villagers getting stuck when trying to travel large distances, far away from the player [/list] Thanks!